Sotamaa / Svelch | Game Production Studies | Buch | 978-94-6372-543-9 | sack.de

Buch, Englisch, Band 5, 356 Seiten, Format (B × H): 156 mm x 234 mm

Reihe: Games and Play

Sotamaa / Svelch

Game Production Studies


Erscheinungsjahr 2021
ISBN: 978-94-6372-543-9
Verlag: Amsterdam University Press

Buch, Englisch, Band 5, 356 Seiten, Format (B × H): 156 mm x 234 mm

Reihe: Games and Play

ISBN: 978-94-6372-543-9
Verlag: Amsterdam University Press


Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.

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Weitere Infos & Material


Introduction: Olli Sotamaa & Jan †velch: Why Game Production Matters?

LABOUR

Chapter 1: Brendan Keogh: Hobbyist Gamemaking between Self-Exploitation and Self-Emancipation

Chapter 2: Aleena Chia: Self-Making and Game Making in the Future of Work

Chapter 3: Vinciane Zabban & Hovig Ter Minassian: Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a "Global Games" Era

Chapter 4: Pierson Browne & Brian R. Schram: Intermediating the Everyday: Indie Game Development and the Labour of Co-Working Spaces

DEVELOPMENT

Chapter 5: Olli Sotamaa: Game Developers Playing Games: Instrumental Play, Game Talk, and Preserving the Joy of Play

Chapter 6: Mia Consalvo & Andrew Phelps: Performing Game Development Live on Twitch

Chapter 7: Chris J. Young: Unity Production: Capturing the Everyday Gamemaker Market

Chapter 8: John Banks & Brendan Keogh: More than One Flop from Bankruptcy: Rethinking Sustainable Independent Game Development

PUBLISHING & MONETIZATION

Chapter 9: David B. Nieborg: How to Study Game Publishers: Activision Blizzard's Corporate History

Chapter 10: Lies van Roessel & Jan †velch: Who Creates Microtransactions: The Production Context of Video Game Monetization

Chapter 11: Matthew E. Perks: Regulating In-Game Monetization: Implications of Regulation on Games Production

MARGINS

Chapter 12: Jaroslav †velch: Promises of the Periphery: Producing Games in the Communist and Transformation-Era Czechoslovakia

Chapter 13: Anna M. Ozimek: Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry

Chapter 14: Akinori Nakamura & Hanna Wirman: The Development of China's Games Industry - From Copying to Imitation to Innovation

Afterword: Aphra Kerr: Before and After: Towards Inclusive Production Studies, Theories, and Methods

Complete Bibliography

Index


Sotamaa, Olli
Olli Sotamaa is an associate professor of game cultures studies at Tampere University, Finland.

Svelch, Jan
Jan Svelch is a researcher at the Faculty of Social Sciences and the Faculty of Arts at Charles University, Czechia.



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