Silva | Pro Android Games | Buch | 978-1-4302-2647-5 | sack.de

Buch, Englisch, 298 Seiten, Format (B × H): 178 mm x 235 mm, Gewicht: 726 g

Silva

Pro Android Games


1. Auflage 2009
ISBN: 978-1-4302-2647-5
Verlag: Apress

Buch, Englisch, 298 Seiten, Format (B × H): 178 mm x 235 mm, Gewicht: 726 g

ISBN: 978-1-4302-2647-5
Verlag: Apress


Do you remember landmark games like and ? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android.

teaches you how to build cool games like and the classic from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like and from C using the Java Native Interface (JNI) for Android.

This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!

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Autoren/Hrsg.


Weitere Infos & Material


Welcome to Android Gaming.- Compiling Native Code in Android.- Building a Java Game from Scratch.- Java Games Continued: Fun with Polygons.- Hybrid 3D Graphics with OpenGL and JNI.- 3D Shooters Episode I: Wolfenstein 3D for Android.- 3D Shooters Episode II: Doom for Android.


Vladimir Silva holds a master's degree in computer science from Middle Tennessee State University. He worked for four years at IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus-based individual and team player. He belongs to two national honor societies, has published many computer science articles for IBM, and is author of Grid Computing for Developers (Charles River Media, 2005) and RCP Practical Projects (Apress, 2008).



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