Schreer / Macq / Niamut | Media Production, Delivery and Interaction for Platform Independent Systems | E-Book | sack.de
E-Book

E-Book, Englisch, 392 Seiten, E-Book

Schreer / Macq / Niamut Media Production, Delivery and Interaction for Platform Independent Systems

Format-Agnostic Media
1. Auflage 2013
ISBN: 978-1-118-70634-3
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Format-Agnostic Media

E-Book, Englisch, 392 Seiten, E-Book

ISBN: 978-1-118-70634-3
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Presents current trends and potential future developments byleading researchers in immersive media production, delivery,rendering and interaction
The underlying audio and video processing technology that isdiscussed in the book relates to areas such as 3D objectextraction, audio event detection; 3D sound rendering and facedetection, gesture analysis and tracking using video and depthinformation. The book will give an insight into current trends anddevelopments of future media production, delivery and reproduction.Consideration of the complete production, processing anddistribution chain will allow for a full picture to be presented tothe reader. Production developments covered will include integratedworkflows developed by researchers and industry practitioners aswell as capture of ultra-high resolution panoramic video and 3Dobject based audio across a range of programme genres. Distributiondevelopments will include script based format agnostic networkdelivery to a full range of devices from large scale publicpanoramic displays with wavefield synthesis and ambisonic audioreproduction to 'small screen' mobile devices. Keydevelopments at the consumer end of the chain apply to both passiveand interactive viewing modes and will incorporate user interfacessuch as gesture recognition and 'second screen' devicesto allow manipulation of the audio visual content.
* Presents current trends and potential future developments byleading researchers in immersive media production, delivery,rendering and interaction.
* Considers the complete production, processing and distributionchain illustrating the dependencies and the relationship betweendifferent components.
* Proposes that a format-agnostic approach to the production anddelivery of broadcast programmes will overcome the problems facedwith the steadily growing number of production and deliveryformats.
* Explains the fundamentals of media production in addition tothe complete production chain, beyond current-state-of-the-artthrough to presenting novel approaches and technologies for futuremedia production.
* Focuses on the technologies that will allow for the realizationof an E2E media platform that supports flexible contentrepresentations and interactivity for users.
An essential read for Researchers and developers of audio-visualtechnology in industry and academia, such as engineers in broadcasttechnology companies and students working toward a career in therapidly changing area of broadcast both from a production and anengineering perspective.

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Weitere Infos & Material


List of Editors and Contributors xiii
List of Abbreviations xvii
Notations xxiii
1 Introduction 1
Oliver Schreer, Jean-Francois Macq, Omar Aziz Niamut, Javier Ruiz-Hidalgo, Ben Shirley, Georg Thallinger and Graham Thomas
2 State-of-the-Art and Challenges in Media Production, Broadcast and Delivery 5
Graham Thomas, Arvid Engstrom, Jean-Francois Macq, Omar Aziz Niamut, Ben Shirley and Richard Salmon
2.1 Introduction 5
2.2 Video Fundamentals and Acquisition Technology 7
2.3 Audio Fundamentals and Acquisition Technology 21
2.4 Live Programme Production 34
2.5 Coding and Delivery 43
2.6 Display Technology 50
2.7 Audio Reproduction Technology 56
2.8 Use of Archive Material 62
2.9.1 Limitations of Current Production and Delivery Approaches 65
2.10 Conclusion 68
3 Video Acquisition 74
Oliver Schreer, Ingo Feldmann, Richard Salmon, Johannes Steurer and Graham Thomas
3.1 Introduction 74
3.2 Ultra-High Definition Panoramic Video Acquisition 75
3.3 Use of Conventional Video Content to Enhance Panoramic Video 94
3.4 High Frame Rate Video 102
3.5 High Dynamic Range Video 112
3.6 Conclusion 125
4 Platform Independent Audio 130
Ben Shirley, Rob Oldfield, Frank Melchior and Johann-Markus Batke
4.1 Introduction 130
4.2 Terms and Definitions 132
4.3 Definition of the Problem Space 135
4.4 Scene Representation 144
4.5 Scene Acquisition 149
4.6 Scene Reproduction 153
4.7 Existing Systems 156
4.8 Conclusion 161
5 Semi-Automatic Content Annotation 166
Werner Bailer, Marco Masetti, Goranka Zoric, Marcus Thaler and Georg Thallinger
5.1 Introduction 166
5.2 Metadata Models and Analysis Architectures 170
5.3 Domain-independent Saliency 177
5.4 Person Detection and Tracking 180
5.5 Online Detection of Concepts and Actions 189
5.6 Supporting Annotation for Automated Production 195
5.7 Conclusion 204
6 Virtual Director 209
Rene Kaiser and Wolfgang Weiss
6.1 Introduction 209
6.2 Implementation Approaches 219
6.3 Example Architecture and Workflow 225
6.4 Virtual Director Subprocesses 230
6.5 Behaviour Engineering: Production Grammar 237
6.6 Virtual Director: Example Prototype 243
6.7 Conclusion 251
7 Scalable Delivery of Navigable and Ultra-High Resolution Video 260
Jean-Francois Macq, Patrice Rondao Alface, Ray van Brandenburg, Omar Aziz Niamut, Martin Prins and Nico Verzijp
7.1 Introduction 260
7.2 Delivery of Format-Agnostic Content: Key Concepts and State-of-the-Art 262
7.3 Spatial Random Access in Video Coding 267
7.4 Models for Adaptive Tile-based Representation and Delivery 276
7.5 Segment-based Adaptive Transport 281
7.6 Conclusion 294
8 Interactive Rendering 298
Javier Ruiz-Hidalgo, Malte Borsum, Axel Kochale and Goranka Zoric
8.1 Introduction 298
8.2 Format-Agnostic Rendering 299
8.3 Device-less Interaction for Rendering Control 311
8.4 Conclusions 331
9 Application Scenarios and Deployment Domains 337
Omar Aziz Niamut, Arvid Engstrom, Axel Kochale, Jean-Francois Macq, Graham Thomas and Goranka Zoric
9.1 Introduction 337
9.2 Application Scenarios 338
9.3 Deployment in the Production Domain 340
9.4 Deployment in the Network Domain 347
9.5 Deployment in the Device Domain 351
9.5.1 Device Capabilities 351
9.6 Deployment in the User Domain 356
9.7 Conclusion 357
References 357
Index 359


Oliver Schreer, Fraunhofer Heinrich-Hertz-Institut, Berlin,Germany
Dr. Schreer is Scientific Project Manager of the "ImmersiveMedia & 3D Video" Group in the Image Processing Department atHHI, Berlin. He is responsible for the lead of European Researchprojects (e.g. FascinatE project) and coordinating research on 3Dvideo processing and immersive media.
Graham Thomas, BBC Research & Development, London,UK
Dr. Thomas is Principal Research Engineer and Section Lead ofthe Production Magic department at BBC R&D. He leads a team ofengineers developing 3D image processing and graphics techniquesfor TV production. His work has led to many commercial products,e.g. the Piero sports graphics system, which won a Queen'sAward in 2011. He holds 20 patents and is Visiting Professor atUniversity of Surrey.
Ben Shirley, University of Salford, UK
Ben Shirley is Senior Lecturer at the University of Salford andAcademic Lead for the Digital Innovation Cluster in theUniversity's College of Science & Technology atMediaCityUK. He has been principal investigator for a range ofbroadcast related research projects including leadingSalford's work in the EU FascinatE project. He teaches audiotechnology and broadcast engineering at undergraduate andpostgraduate level.
Georg Thallinger, Joanneum Research, Graz, Austria
Dr. Thallinger is Head of the research group "AudiovisualMedia" at JOANNEUM RESEARCH, Austria. He oversees a group active inthe field of digital media with a focus on video and imageprocessing as well as metadata for applications in media productionand archiving, film restoration, media monitoring and security. Dr.Thallinger is involved in the EU FascinatE project.
Jean-Francois Macq, Alcatel-Lucent, Antwerp, Belgium
Dr. Macq is a Senior Research Engineer at Bell Labs, theresearch organization of Alcatel-Lucent. He has been responsiblefor several national and international research projects in thefield of video coding and delivery, currently including the EUFascinatE project.
Javier Ruiz-Hidalgo, Universitat Politècnica deCatalunya (UPC), Barcelona, Spain
Dr. Ruiz-Hidalgo is an Associate Professor at the UniversitatPolitècnica de Catalunya. He has been involved in variousEuropean Projects as a principal researcher from the ImageProcessing Group at UPC, including the EU FascinatE project.
Omar Niamut, Netherlands Organization for Applied ScientificResearch (TNO), Delft, The Netherlands
Dr. Niamut is a Senior Research Scientist in the "MediaNetworks and Services" Group at TNO. He has advised the EuropeanParliament on the harmonization of mobile TV and was editor of thetechnology report on mobile TV in the European Commission-assignedEuropean Mobile Broadcast Council. He participated in ETSI TISPANstandardization with over 200 contributions on interactive servicesfor next generation IPTV and advised the Singapore government onthe use of IPTV standards. He has been involved in a number ofEuropean projects, including the Fascinate project. Dr. Niamutholds 15 patents.



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