Schrader / Dignum / Martens | Digital Fix – Fix Digital | E-Book | sack.de
E-Book

E-Book, Englisch, Band 02, 157 Seiten, Format (B × H): 160 mm x 230 mm, Gewicht: 460 g

Reihe: Edition NFO

Schrader / Dignum / Martens Digital Fix – Fix Digital

How to renew the digital world from the ground up
1. Auflage 2018
ISBN: 978-3-9818711-5-9
Verlag: Next Factory Ottensen
Format: EPUB
Kopierschutz: 0 - No protection

How to renew the digital world from the ground up

E-Book, Englisch, Band 02, 157 Seiten, Format (B × H): 160 mm x 230 mm, Gewicht: 460 g

Reihe: Edition NFO

ISBN: 978-3-9818711-5-9
Verlag: Next Factory Ottensen
Format: EPUB
Kopierschutz: 0 - No protection



Are the promises of salvation made by digital technologies threatening to turn into the opposite? How can the various issues our societies face these days as a result of the negative effects of the digital revolution be resolved? Strategists, designers, engineers, researchers, journalists, philosophers, practitioners, entrepreneurs and artists present various solutions in this book. They all share a constructive view of the digital world in which we live today. Edited by Matthias Schrader and Volker Martens, the organizers of the NEXT Conference in Hamburg. With contributions by Virginia Dignum, Pamela Pavliscak, François Chollet, Stephan Dörner, Martin Recke, Adam Tinworth, Nika Wiedinger, Fifer Garbesi, Tobias Revell, and David Mattin.

Schrader / Dignum / Martens Digital Fix – Fix Digital jetzt bestellen!

Weitere Infos & Material


ADAM TINWORTH From innocent idealism to pragmatic fixes Two decades of internet culture Like many people of the Internet Generation – those of us who became seriously involved online in the mid to late ’90s – I was caught up in the wave of idealistic euphoria that surrounded the first communities to come together on the web. It’s easy to see why we saw the cyber world through rose-tinted mirror shades. We were a self-selecting group of tech-savvy nerds who were able to enjoy connecting with people just like us, sometimes for the very first time. We were able to build communities around the things we cared about and make discussion of them part of our daily routine for the very first time. The internet was clearly making our lives better. Connections and relationships were bringing us together in a way that made geography irrelevant. If we brought this to the whole world, surely everything would get better. Oh, dear. We were, perhaps, the first victims of digital bubbles. We were trapped in our own little sphere of self-selecting early adopters. We hadn’t yet realised how homogenous that group was, or how different things would become when all the rest of humanity followed us into cyberspace. To be young and a part of a passionate, idealistic crowd is a great feeling. Everyone should experience it – for a while at least. But we also need to grow up at some point and realise that the world might be more complicated than our evangelism allowed. We’re far from the first generation to be disillusioned, either; two decades before the internet, people dreamed that music would bring the world together. Mark Hamill, the actor who played Luke Skywalker in the Star Wars movies, has given us another taste of that. He recently described how he realised that Luke’s journey in the most recent movie, The Last Jedi, reflects his own journey from idealism to disillusionment: “It is tragic. I’m not a method actor, but one of the techniques a method actor will use is to try and use real-life experiences to relate to whatever fictional scenario he’s involved in. The only thing I could think of, given the screenplay that I read, was that I was of the Beatles generation – ‘All You Need Is Love’, ‘peace and love’. I thought at that time, when I was a teenager: ‘By the time we get in power, there will be no more war, there will be no racial discrimination, and pot will be legal.’ So I’m one for three. When you think about it, [my generation is] a failure. The world is unquestionably worse now than it was then.” [1] Those of us who followed a couple of decades later found their idealism not in protest songs and hippie idealism, but in the utopian worlds we were creating for ourselves in the nascent internet. And there is a link between the two sets of dreamers. Many of those who built the early internet were products of the hippie generation. Idealism is a wonderful thing. But it needs to be tinged with caution. Throughout our exploration of the dichotomy of DIGITAL SUCKS and DIGITAL FIX over the last couple of years, the phrase I keep coming back to is “hope for the best, plan for the worst”. My generation of internet folks were so busy doing the first that we forgot about the latter. And so a new generation of internet people moved in, more driven by money and cynicism, but dreadful to ape the language of the early dreamers. They’re “connecting the world” and “making the world’s information accessible”, but they fail to mention the whole “building data profiles on you so you can be manipulated for political and commercial gain” part of the equation. It’s worth remembering that not all of the songs The Beatles wrote were idealistic. As Martin Recke, the editor of this volume, is fond of pointing out, Happiness is a Warm Gun is a Beatles song. And for all its apparent drugs allusions, it’s actually about the horror of gun advertising. That’s according to John Lennon, whose enthusiasm for drugs was well-known and not something he tried to hide, so we can probably believe him. The ability to see the worst in everything The rather homogenous nature of many digital entrepreneurs – wealthy, white, male and straight – may well have contributed to the problems we now face. As Mike Monteiro’s scathing piece on the structural problems with Twitter put it: “Their goal was giving everyone a voice. They were so obsessed with giving everyone a voice that they never stopped to wonder what would happen when everyone got one. And they never asked themselves what everyone meant. That’s Twitter’s original sin. Like Oppenheimer, Twitter was so obsessed with splitting the atom they never stopped to think what we’d do with it.” [2] Giving people a voice is a noble aim, but you need to account for people who would use that to make other people’s life worse. The fact that so many founders had never been on the receiving end of abuse – be it racial, sexual or otherwise – meant that they were ill-equipped to think through the problems: ”Twitter, which was conceived and built by a room of privileged white boys (some of them my friends!), never considered the possibility that they were building a bomb.” Well, those bombs have gone off in a series of explosions around the world. We’ve seen greater polarisation in our politics and the rise of self-righteous lynch mobs on social media, so caught up in their conviction they’re doing good that they can’t see the harm they’re doing. We’ve seen our lives reduced to data, used to target our psychological weaknesses. It all seems a very far cry from the days when we could pop online and discuss Doctor Who or role-playing games without some moron popping up to call us a “SJW” or “libtard cuck”, being deliberately demeaning to engage us in conversation. Back then, if we were in chat rooms, we used the phrase “AFK” to indicate when we were away from the keyboard. That’s become an anachronism already, because the idea that we can be away from a keyboard – we carry a digital one on our phones at all times – is unimaginable. That’s only added to the pressure. We’re trying to keep up with technology, but we can’t. The internet can effectively transfer information instantly, but human beings can’t process it with that same speed. Keeping up with the machines is a mug’s game, yet it’s one we’ve been playing for over a decade now. Just as the fast food revolution eventually birthed a slow food movement, the real-time internet is begging for a slow web movement, and, indeed, there already is one. And fixing the mistakes of the past requires longer, slower, more deliberate choices and thoughts. On a more pragmatic note, the consolidation of power on the internet into a handful of platforms isn’t the situation most businesses would enjoy. There’s what the journalism world calls the “duopoly” – Google and Facebook – who maintain a stranglehold on the vast majority of advertising revenue between them. Amazon has become most of the world’s de facto shopfront. It’s the first place, and often the only place, we shop. We’ve been trained not to comparison-shop and are now unknowingly paying higher prices for goods. But hang on, you say, this is DIGITAL SUCKS, Adam, not DIGITAL FIX. And you’d be quite right. But here’s the thing: DIGITAL SUCKS was a prerequisite for the DIGITAL FIX. To deal with this problem, you have to do what so much of the digital industry has been denying: acknowledge that there are problems. Moving fast and breaking things sometimes just leads to broken things. Not all disruption is good, and for every winner there is often a loser. Things need fixing and new directions need to be found because technology cannot be uninvented. We have to move forwards with what we’ve got. Digital detoxes or withdrawal are no solution. To return to Star Wars and The Last Jedi, Luke Skywalker’s withdrawal from the galaxy into exile manifestly made the galaxy worse, and while we should be grateful for that, as it was the plot trigger for the conflict in the new wave of films, I’d rather not see the gains of the last few years overturned in the real world. Regulation Many of the idealists of the early internet saw the internet itself as almost a supranational community – and us as citizens of the internet. As the late John Perry Barlow wrote in the Declaration of Independence of Cyberspace: “We have no elected government, nor are we likely to have one, so I address you with no greater authority than that with which liberty itself always speaks. I declare the global social space we are building to be naturally independent of the tyrannies you seek to impose on us. You have no moral right to rule us nor do you possess any methods of enforcement we have true reason to fear.” [3] Oh, for the halcyon days when it was government interference we feared most, rather than corporate irresponsibility. And to be fair, some of the blame for this fall is ours. We failed to live up to our civic duty by failing to police ourselves and the companies who would “serve” us. We’ve let these abusive, monopolistic companies arise, and we’ve failed to be appropriately sceptical in what we read online. But any such regulation needs to be careful, realistic and light-touch. For all the complaints about GDPR, I actually think the EU has done a pretty good job with it; it has protected the consumer and moved the onus...


Dignum, Virginia
Associate Professor at the Faculty of Technology, Policy and Management at Delft University of Technology and author of "A Model for Organizational Interaction: Based on Agents, Founded in Logic".

Tinworth, Adam
Digital publishing strategist, trainer and online journalist.

Wiedinger, Nika
Cultural scientist, philosopher, researcher at the Institute for Economic Design (IfW), philosophical business and economic research.

Schrader, Matthias
Matthias Schrader is one of Europe’s digital pioneers. He founded digital marketing and advertising agency SinnerSchrader in the mid-90s and began to develop e-commerce solutions for startups like Intershop, Ricardo and buecher.de, enabling them to go public earlier than expected. In 1999, SinnerSchrader issued a public offering of its own and was one of only a handful of fledgling companies that survived the so-called “new economy” and actually emerged strengthened by the experience. In 2006, Schrader founded the NEXT Conference which has become the leading symposium for digital transformation in Europe. Today, the author, with his team of more than 500 consultants, designers and software engineers, continues to assist many large DAX index companies to develop cutting-edge digital products. In February 2017, the worldwide management and technology consultancy Accenture announced it was taking a controlling interest in SinnerSchrader for a nine-figure sum.

Mattin, David
Trend researcher, columnist for BA Business Life and contributing editor of the Los Angeles Review of Books.

Martens, Volker
Volker is a tech enthusiast and an avid networker across the digital business industry in Germany. He is co-founder and CEO of FAKTOR 3 along with Sabine Richter and Stefan Schraps. Since the three partners founded F3 in 1995, the agency is busy bringing the digital idea forward, starting with the rollout of AOL in Germany back then, and shaping the digital communication transformation of companies across various industries today. F3’s headway towards digitalization also includes its approach of ”Content Relations”, a virtuous cycle of storytelling and content distribution backed by genuine, sustainable relations. Today, FAKTOR 3 with its subsidiaries F3 Live, F3 Design and F3 Consulting is one of Germanys top 10 communications agencies and “Agency of the Year 2017” as awarded by The Holmes Report. The agency employs more than 200 communication consultants, industry experts and content creatives. Current clients include Samsung, Adobe, Microsoft, Twitter, Beiersdorf, Porsche, REWE, Velux, STIHL and many more.

Chollet, François
Software engineer specializing in Deep Learning at Google and author of "Deep Learning with Python".

Recke, Martin
Co-founder of NEXT Conference, editor at SinnerSchrader, PR man, blogger, journalist, political scientist, theology, singer, father, Roman Catholic.

Revell, Tobias
Artist and designer, co-founder of the research consultancy Strange Telemetry and the research and curational project Haunted Machines.

Pavliscak, Pamela
Founder of the design research company Change Sciences and author of "Designing for Happiness: The User and Business Benefits of Positive Design".

Dörner, Stephan
Tech journalist and online editor-in-chief of t3n, a magazine for the digital economy. He is particularly concerned with the big and small issues of digitisation and the impact of technologies on the economy, politics and society.

Garbesi, Fifer
Producer and director of Virtual Reality. As co-founder of ARTandVR, she organizes immersive art exhibitions to connect the world of technology and art.



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.