Buch, Englisch, 238 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 541 g
Game-based Approaches to the Analysis of Geo-Information
Buch, Englisch, 238 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 541 g
Reihe: Advances in Geographic Information Science
ISBN: 978-3-319-22773-3
Verlag: Springer International Publishing
Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda.
Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Foreword.- Introducing Geogames and Geoplay – Characterizing an emerging research field.- Defining a Geogame genre using core concepts of games, play, and geographic information and thinking.- OriGami – A Mobile Geogame for Spatial Literacy.- Spatial Game for Negotiations and Consensus Building in Urban Planning: YouPlaceIt!.- Addressing Uneven Participation Patterns in VGI through Gamification Mechanisms.- Teaching Geogame Design: Game Relocation as a Spatial Analysis Task.- (Re-)Localization of Location-Based Games.- The Design and Play of Geogames as Place-based Education.- A cost-effective workflow for depicting landscapes in immersive virtual environments.- Structural Gamification of a University GIS Course.- Geocaching on the Moon.- Ludography.