E-Book, Englisch, 640 Seiten, eBook
Sarcar Design Patterns in C#
2. Auflage 2020
ISBN: 978-1-4842-6062-3
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
A Hands-on Guide with Real-world Examples
E-Book, Englisch, 640 Seiten, eBook
ISBN: 978-1-4842-6062-3
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
In this second edition, you will go through the design patterns and their implementation in Visual Studio 2019 and C# 8. Common patterns in asynchronous programming are covered, including the TAP pattern and APM pattern. You will learn via easy-to-follow examples and understand the concepts in depth. With these updated patterns, you will have a collection of programs to port over to your own projects.
The book begins with the 23 GoF design patterns, and then moves onto alternative design patterns, including the Simple Factory, Null Object, and MVC patterns plus various patterns in asynchronous programming. The book concludes with a discussion of the criticisms of design patterns and chapters on anti-patterns.
Each chapter includes a Q&A session that clears up any doubts and covers the pros and cons of each pattern. FAQs will help you consolidate your knowledge.
What You Will Learn
- Work with each of the design patterns
- Implement the design patterns in real-world applications
- Select an alternative to these patterns by comparing their pros and cons
- Use Visual Studio Community Edition 2019 to write code and generate output
Software developers, testers, and architects
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Part-I: Gang of Four Design Patterns 1.A: Creational Patterns Chapter 1: Singleton Pattern
Chapter Goal: To discuss about the Singleton Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 2: Prototype PatternChapter Goal: To discuss about the Prototype Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 3: Builder PatternChapter Goal: To discuss about the Builder Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 4: Factory Method PatternChapter Goal: To discuss about the Factory Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 5: Abstract Factory PatternChapter Goal: To discuss about the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
1.B: Structural Patterns Chapter 6: Proxy PatternChapter Goal: To discuss about the Proxy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 7: Decorator PatternChapter Goal: To discuss about the Decorator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 8: Adapter PatternChapter Goal: To discuss about the Adapter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 9: Facade PatternChapter Goal: To discuss about the Facade Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 10: Flyweight PatternChapter Goal: To discuss about the Flyweight Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 11: Composite PatternChapter Goal: To discuss about the Composite Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 12: Bridge Pattern
Chapter Goal: To discuss about the Bridge Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
1.C:Behavioral Patterns Chapter 13: Visitor PatternChapter Goal: To discuss about the Visitor Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 14: Observer Pattern
Chapter Goal: To discuss about the Observer Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 15: Strategy PatternChapter Goal: To discuss about the Strategy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 16: Template Method PatternChapter Goal: To discuss about the Template Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 17: Command PatternChapter Goal: To discuss about the Command Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 18: Iterator Pattern
Chapter Goal: To discuss about the Iterator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 19: Memento Pattern
Chapter Goal: To discuss about the Memento Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 20: State PatternChapter Goal: To discuss about the State Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 21: Mediator PatternChapter Goal: To discuss about the Mediator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 22: Chain of Responsibility PatternChapter Goal: To discuss about the Chain of Responsibility Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 23: Interpreter PatternChapter Goal: To discuss about the Interpreter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Part-II:Additional Design PatternsChapter 24: Simple Factory Pattern
Chapter Goal: To discuss about the Simple Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 25: Null Object PatternChapter Goal: To discuss about the Null Object Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 26: MVC PatternChapter Goal: To discuss about the MVC Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Part-III: Final talks on Design Patterns Chapter 27: Criticism to Design PatternsChapter Goal: To discuss about the criticism to design patterns
No of pages: 5 (Rough estimate)
Chapter 28: Avoid the Traps of Anti-Patterns
Chapter Goal: To discuss about the anti-patterns
No of pages: 5 (Rough estimate)
Chapter 29: Seal the leaks in your ApplicationChapter Goal: To discuss about memory leaks and garbage collections to build a steady and healthy system.
No of pages: 15 (Rough estimate)
Chapter 30: Asynchronous Programming
Chapter Goal: To discuss new patterns in Task-based Asynchronous Pattern and IAsync Pattern
Chapter 31: FAQChapter Goal: This chapter will consist of the frequently asked questions to help readers for a quick revision. This chapter will also clear the doubts that may arise among similar patterns.
No of pages: 7-10+ (Rough estimate)




