Buch, Englisch, 290 Seiten, Book w. online files / update, Format (B × H): 178 mm x 235 mm, Gewicht: 533 g
Buch, Englisch, 290 Seiten, Book w. online files / update, Format (B × H): 178 mm x 235 mm, Gewicht: 533 g
ISBN: 978-1-84628-392-5
Verlag: Springer
Computer graphics are part of everyone’s lives via feature films, advertisements, computers, PDAs, mobile phones, digital photography and more. This book introduces perspective in an original way and discusses the mathematics of perspective in a detailed, yet accessible style. It also discusses nonlinear projections in depth, including the fisheye, panorama, and map projections frequently used to enhance digital images. Topics and features include a complete and self-contained presentation of concepts, principles, and methods; a 12-page colour section, numerous figures, and a wealth of exercises, many with answers; a complementary website offers additional material and updates. This essential resource for computer professionals both within and outside the field of Computer Graphics is also suitable for graduates and advanced undergraduates in Computer Graphics and Computer-Aided Design. Key ideas are introduced, examined and illustrated by figures and examples, and reinforced through solved exercises.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computer-Aided Design (CAD)
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computersimulation & Modelle, 3-D Graphik
Weitere Infos & Material
From the contents Transformations.- Introduction.- Two-Dimensional Transformations.- Three-Dimensional Coordinate Systems.- Three-Dimensional Transformations.- Transforming the Coordinate System.- Parallel Projections.- Orthographic Projections.- Axonometric Projections.- Oblique Projections.- Perspective Projection.- One Two Three. Infinity.- History of Perspective.- Perspective in Curved Objects.- The Mathematics of Perspective.- General Perspective.- Transforming The Object.- Viewer At An Arbitrary Location.- Coordinate-Free Approach.- The Viewing Volume.- Stereoscopic Images.- Creating a Stereoscopic Image.- Viewing a Stereoscopic Image.- Nonlinear Projections.- False Perspective.-Fisheye Projection.-Circle Inversion.- Panoramic Projections.- Cylindrical Panoramic Projection.- Spherical Panoramic Projection.- Cubic Panoramic Projection.- Six-Point Perspective.- Other Panoramic Projections.- Panoramic Cameras.- Telescopic Projection.- Microscopic Projection.- Anamorphosis.- Map Projections.