Ryan | Narrative as Virtual Reality 2 | Buch | 978-1-4214-1797-4 | sack.de

Buch, Englisch, 304 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 496 g

Ryan

Narrative as Virtual Reality 2

Revisiting Immersion and Interactivity in Literature and Electronic Media
Erscheinungsjahr 2015
ISBN: 978-1-4214-1797-4
Verlag: Johns Hopkins University Press

Revisiting Immersion and Interactivity in Literature and Electronic Media

Buch, Englisch, 304 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 496 g

ISBN: 978-1-4214-1797-4
Verlag: Johns Hopkins University Press


Rethinking textuality, mimesis, and the cognitive processing of texts in light of new modes of artistic world construction.

Winner of the Aldo and Jeanne Scaglione Prize for Comparative Literary Studies from the Modern Language Association of America

Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive “world” aspect of texts and their interactive “game” dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions.

Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft.

In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken—or hopes to take—in digital texts, from determining the presentation of signs to affecting the level of story.

Ryan Narrative as Virtual Reality 2 jetzt bestellen!

Autoren/Hrsg.


Weitere Infos & Material


List of Figures and Tables
Preface
Introduction
Part I
1. The Two (and Thousand) Faces of the Virtual
2. Virtual Reality as Dream and as Technology
Part II
3. The Text as World
4. Varieties of Immersion
Part III
5. The Text as World versus the Text as Game
6. Texts without Worlds
7. The Many Forms of Interactivity
8. Hypertext
Part IV
9. Participatory Interactivity from Life Situations to Drama
10. Chasing the Dream of the Immersive, Interactive Narrative
Conclusion
Notes
Works Cited
Index


Ryan, Marie-Laure
Marie-Laure Ryan is a member of the Department of English at the University of Colorado at Boulder, and author of Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media from Johns Hopkins University Press.

Marie-Laure Ryan is an independent scholar and the coeditor of The Johns Hopkins Guide to Digital Media.



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.