Buch, Englisch, 272 Seiten, Format (B × H): 170 mm x 244 mm, Gewicht: 472 g
Buch, Englisch, 272 Seiten, Format (B × H): 170 mm x 244 mm, Gewicht: 472 g
ISBN: 978-1-4129-0034-8
Verlag: Sage Publications UK
Autoren/Hrsg.
Fachgebiete
- Interdisziplinäres Wissenschaften Wissenschaften: Forschung und Information Forschungsmethodik, Wissenschaftliche Ausstattung
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
PART ONE: HISTORY AND PRODUCTION
A History of Digital Games - John Kirriemuir
The Business of Making Digital Games - Aphra Kerr
The Economics of Digital Games - Alberto Alvisi
A Player-centred Approach to Digital Game Design - Jon Sykes
PART TWO: THEORIES AND APPROACHES
Literary Theory and Digital Games - Julian K Cklich
Film Studies and Digital Games - Geoff King and Tanya Krzywinska
Digital Games as New Media - Seth Giddings and Helen Kennedy
Cultural Studies and Digital Games - Garry Crawford and Jason Rutter
Community, Identity and Digital Games - Martin Hand and Karenza Moore
PART THREE: KEY DEBATES
Digital Games and Gender - Jo Bryce and Jason Rutter
Digital Games and the Violence Debate - Jo Bryce and Jason Rutter
Digital Games and Education - Timothy Dumbleton and John Kirriemuir