Rohde | Gamemaker | Buch | 978-1-118-85177-7 | www2.sack.de

Buch, Englisch, 352 Seiten, Format (B × H): 187 mm x 233 mm, Gewicht: 593 g

Rohde

Gamemaker

Studio For Dummies
1. Auflage 2013
ISBN: 978-1-118-85177-7
Verlag: John Wiley & Sons Inc

Studio For Dummies

Buch, Englisch, 352 Seiten, Format (B × H): 187 mm x 233 mm, Gewicht: 593 g

ISBN: 978-1-118-85177-7
Verlag: John Wiley & Sons Inc


Get gaming faster with the official guide to GameMaker: Studio
GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing.
Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include:
* An overview of Studio, and how to get started
* The basic tools and techniques at the core of your design
* Advanced techniques for more seasoned game designers
* An inside look at what the premium upgrades have to offer
GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

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Autoren/Hrsg.


Weitere Infos & Material


Introduction 1
Part I: Getting Started with GameMaker: Studio 5
Chapter 1: Introducing GameMaker: Studio 7
Chapter 2: Discovering GameMaker: Studio Features and Tools 13
Part II: Basic Tools and Techniques 31
Chapter 3: Creating Events 33
Chapter 4: Adding Actions to Events 47
Chapter 5: Working with Views 77
Chapter 6: Working with Time Lines 99
Part III: Creating Special Effects 125
Chapter 7: Using Actions to Create Special Effects with Particles 127
Chapter 8: Coding Special Effects with Particles 151
Chapter 9: Using Surfaces to Create Effects 175
Chapter 10: Applying Scaling 201
Part IV: Coding Physics, Mobile Controls, and More 219
Chapter 11: Coding with GameMaker Language 221
Chapter 12: Using Physics 247
Chapter 13: Creating Controls for Mobile Devices 265
Chapter 14: Saving and Loading 293
Part V: The Part of Tens 311
Chapter 15: Ten Tips for Game Developers 313
Chapter 16: Ten (Or So) Frequently Asked Questions about GameMaker: Studio 319
Index 323


Michael Rohde has worked as a web development professional and writer for 19 years. He created a companion site for this book at www.gamemaker-tutorials.com. He is the author of Adobe Animate Edge CC For Dummies.



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