Buch, Englisch, 540 Seiten, Format (B × H): 174 mm x 246 mm, Gewicht: 453 g
The Design and Practice of Binaural and Multi-Channel Experiences
Buch, Englisch, 540 Seiten, Format (B × H): 174 mm x 246 mm, Gewicht: 453 g
Reihe: Audio Engineering Society Presents
ISBN: 978-0-367-25946-4
Verlag: Taylor & Francis Ltd
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio across music, production, theatre, installations, and film.
Offering both foundational knowledge and practical insights into the design and implementation of immersive sound experiences, expert contributors present each topic in depth, with chapters structured for both sequential learning and standalone reference. By combining historical context, cognitive perspectives, and real-world applications, this book connects theory with practice and helps readers expand their technical, academic, and creative potential in the rapidly evolving field of spatial audio.
This is a valuable resource for all spatial audio content creators, including audio engineers, sound designers, researchers, educators, composers, performers, and students seeking a comprehensive understanding of immersive sound and its applications across different disciplines. This book serves as a companion to Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio.
Zielgruppe
Postgraduate, Professional, Professional Reference, and Undergraduate
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Theaterwissenschaft Theaterregie, Theaterproduktion
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Akustik, Tontechnik
- Naturwissenschaften Physik Mechanik Akustik, Schwingungsanalyse
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Musik
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
Weitere Infos & Material
1. History of Immersive Sound Experiences Part 1: Guiding Principles and System Design 2. Hamasaki-Square, Hamasaki-Cube, and the Development of the 22.2 System 3. Early Immersive Sound and the Development of Auro 3D 4. Immersive Experience: Height, Acoustics and Emotional Impact 5. Natural Listening, Binauralization and Recording Workflow 6. Immersive Workflow: Mixing in Binaural, and Mixing for Large Space 7. Immersive Acoustics and Reverberation 8. Creating and Distributing Immersive Audio Experiences 9. From Measurement to Immersion: Historical Acoustics and Modern Applications 10. Volumetric Sound Capture 11. From Live Sound to Virtual and Distributed Experiences 12. Acoustic and Perceptual Factors in Sound Design for XR 13. Take Me Out: Moving Virtual Reality Outside Academic Laboratories to Medical Clinics and Museums 14. Enhancing Museum Experiences with Real-Time, Immersive 3D Audio Technology 15. Immersive Technologies and Artificial Intelligence as Therapeutic Tools for the Treatment of Neurocognitive Diseases and Functional Diversity Part 2: Production and Creative Practice 16. Sound Installations: The Art and Implementation 17. Perspectives on Multi-Channel Compositions 18. Spatial Sound Composition - Concept and Practice 19. Immersive Theatre: The Emergent Edge of Storytelling with Sound and Spectacle 20. Sound for Immersive Theater: Audio Engineering for "Sleep No More" 21. Cinematic Sound Immersion 22. Make the Loudspeakers Disappear 23. Music Composing for Immersive Experiences 24. Immersion in 3D Audio Music Productions 25. Creating and Producing Music in Immersive Audio 26. Immersive Audio Case Studies for Immersive Audio in Rock and Pop Music 27. Producing and Recording Acoustic Music in Immersive 28. Perspectives on Immersive Recordings 29. The Vertical AB System, Content Correlation, and the David Bowie Exhibit 30. Recording and Mixing "Picturing the Invisible - Focus 1" 31. Recording "Soundtrack of the American Soldier" and Remixing "Star Wars" 32. Immersive Music Production for Latin American Artists 33. Mastering for Immersive




