Buch, Englisch, 336 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 633 g
A Beginner's Guide
Buch, Englisch, 336 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 633 g
ISBN: 978-0-07-222460-3
Verlag: McGraw-Hill
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Essential skills for first-time programmers!
This easy-to-use book explains the fundamentals of UML. You'll learn to read, draw, and use this visual modeling language to create clear and effective blueprints for software development projects. The modular approach of this series--including drills, sample projects, and mastery checks--makes it easy to learn to use this powerful programming language at your own pace.
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Objektorientierte Programmierung
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computersimulation & Modelle, 3-D Graphik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
Weitere Infos & Material
1: UML Fundamentals 2: Use Case Diagrams 3: Introduction to Object-Oriented Design 4: Workflow Modeling with Activity Diagrams 5: Modeling Behavior with Sequence Diagrams 6: Defining Domain Models Using Class Diagrams 7: Collaboration Diagrams 8: Further Explanation of Class Diagrams 9: Further Explanation of Sequence Diagramming 10: Modeling Behavior with Statechart Diagrams 11: Architecting with Implementation Diagrams 12: Using the Object Constraint Language A: Answers to Mastery Checks




