Buch, Englisch, 250 Seiten, Format (B × H): 156 mm x 234 mm
Transmediality and Interactivity in the Localisation of a Wuxia RPG
Buch, Englisch, 250 Seiten, Format (B × H): 156 mm x 234 mm
Reihe: Routledge Studies in Chinese Translation
ISBN: 978-1-032-94357-2
Verlag: Taylor & Francis Ltd
Zielgruppe
Academic and Postgraduate
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Sprachwissenschaft Fremdsprachenerwerb und -didaktik
- Geisteswissenschaften Sprachwissenschaft Übersetzungswissenschaft, Translatologie, Dolmetschen
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
Weitere Infos & Material
List of Tables xi
List of Figures xiv
List of Abbreviations xv
Chapter 1. Introduction
1.1 Video Game Industry and Academic Interest
1.2 Barriers of Industry and Academia
1.3 The Rise of Chinese Video Game Localisation
1.4 Aims of the Monograph
1.5 Structure
Chapter 2. Cultural Specificity in Chinese Video Games: Concepts, and Theory
2.1 Bringing Cultural Specificity to TMIES
2.2 CSIs in Chinese Video Games
2.3 The theoretical underpinning of TMIES
2.4 Summary
Chapter 3. Parameters of the Case Study: Adhering to Industry Practice
3.1 Overview of the Case Study
3.2 Preliminary Stage: Creation of a Generalisable Wuxia RPG Source Text
3.3 Main Stage: Management of Case Study and Collection of Data
Chapter 4. Strategies and Approaches Used to Translate CSIs
4.1 Framework of Strategies and Approaches used in the Translation of CSIs
4.2 Analysis of Translation Behaviour
4.3 Analysis of Approaches Used in Relation to Individual Categories of CSIs
4.4 Summary of Links Between Categories of CSIs and Cultural Approaches
Chapter 5. The Socio-cultural reasoning behind the Translation of CSIs
5.1 Socio-Cultural Reasoning Driving the Translation of the CSIs
5.2 Overview of Socio-Cultural Reasoning
5.3 Analysis of Socio-Cultural Reasoning in Relation to the Categories of CSIs
5.4 Summary of Categories of Socio-cultural Reasoning
Chapter 6. Socio-Cultural Reasoning: A Tale of Transmediality and Interactivity
6.1 Socio-cultural Reasoning That Leads to Stronger Source Culture Adequate Translation Approaches
6.2 Socio-cultural Reasoning That Leads to Stronger Target Culture Acceptable Translation Approaches
6.3 Socio-cultural Reasoning That Leads to Stronger Source and Target Culture Mixed Translation Approaches
6.4 Theoretical Implications for TMIES: Cultural Opacity and Windows of Interaction
Chapter 7. Conclusion s and Beyond
7.1 Introduction
7.2 Contributions
7.3 Future Research
7.4 Culture Specific Items in Chinese to English Video Game Translation: A Summary Appendix A: Localisation Kit and Annotated ST
Appendix B: Steps and Procedures Involved in the Localisation Project
Appendix C: Sample Translation
Appendix D: Full List of Keywords Belonging to the Subcategories
References
Gameography
Playthroughs of Wuxia RPGs
Filmography