Riitahuhta | Design Computing and Cognition '06 | Buch | 978-94-007-9260-9 | sack.de

Buch, Englisch, 714 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 1083 g

Riitahuhta

Design Computing and Cognition '06


2006
ISBN: 978-94-007-9260-9
Verlag: Springer Netherlands

Buch, Englisch, 714 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 1083 g

ISBN: 978-94-007-9260-9
Verlag: Springer Netherlands


This is the second volume of the new conference series Design Computing and Cognition (DCC) that takes over from and subsumes the successful series Artificial Intelligence in Design (AID) published by Kluwer since 1992. The AID volumes have become standard reference texts for the field. It is expected that the DCC volumes will perform the same role.

This new biennial conference series provides an international forum for the presentation and discussion of state-of-the-art and cutting-edge design research. The conference proceedings will form a continuing archive of design computing and cognition research.

Design is a fundamentally important topic in disciplines ranging from the more commonly associated fields of architecture and engineering to emerging areas in the social sciences and life sciences. Design is the key to economic competitiveness and the fundamental precursor to objects - both physical and virtual - and services.

The conference theme of design computing and cognition recognizes not only the essential relationship between human cognitive processes as models of computation but also how models of computation inspire conceptual realizations of human cognition.

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Zielgruppe


Research


Autoren/Hrsg.


Weitere Infos & Material


REPRESENTATION IN DESIGN.- REPRESENTING STYLE BY FEATURE SPACE ARCHETYPES.- A DIGITAL BRIDGE FOR PERFORMANCE-BASED DESIGN.- CONNECTIVITY MODELS IN DESIGN: REPRESENTATIONS AND TOOLS TO SUPPORT COGNITIVE PREFERENCES BUILDING.- GEOMETRIC, COGNITIVE AND BEHAVIORAL MODELING OF ENVIRONMENTAL USERS.- EARLY STAGES OF DESIGN.- EXPLORATION THROUGH DRAWINGS IN THE CONCEPTUAL STAGE OF PRODUCT DESIGN.- DIGITAL SKETCHING IN A MULTI-ACTOR ENVIRONMENT.- THE DESIGNOSAUR AND THE FURNITURE FACTORY.- INDUSTRIAL MECHANICAL DESIGN: THE IDS CASE STUDY.- DESIGN METHODOLOGIES.- SYSTEMS DEVELOPMENT METHODOLOGIES: A KNOWLEDGE PERSPECTIVE.- ANALOGICAL MATCHING USING DEVICE-CENTRIC AND ENVIRONMENT-CENTRIC REPRESENTATIONS OF FUNCTION.- DESIGN OPERATORS TO SUPPORT ORGANISATIONAL DESIGN.- BAYESIAN NETWORKS FOR DESIGN.- COGNITIVE STUDIES OF DESIGNERS.- A COMPARATIVE STUDY OF PROBLEM FRAMING IN MULTIPLE SETTINGS.- COMPARING ENTROPY MEASURES OF IDEA LINKS IN DESIGN PROTOCOLS.- ANALYSING THE EMOTIVE EFFECTIVENESS OF RENDERING STYLES.- IMPACT OF COLLABORATIVE VIRTUAL ENVIRONMENTS ON DESIGN BEHAVIOUR.- DESIGN THINKING.- CONTENT-BASED ANALYSIS OF MODES IN DESIGN ENGINEERING.- BUILDINGS AND AFFORDANCES.- THE ROLE OF PRECONCEPTIONS IN DESIGN.- HOW AMI DOING? THE LANGUAGE OF APPRAISAL IN DESIGN.- FORMAL METHODS IN DESIGN.- A FUNCTION-BEHAVIOUR-STRUCTURE ONTOLOGY OF PROCESSES.- FROM FORM TO FUNCTION: FROM SBF TO DSSBF.- FORMALDESCRIPTION OF CONCEPT-SYNTHESIZING PROCESS FOR CREATIVE DESIGN.- ROBUSTNESS IN CONCEPTUAL DESIGNING: FORMAL CRITERIA.- GRAMMARS IN DESIGN.- AN URBAN GRAMMAR FOR THE MEDINA OF MARRAKECH.- CAD GRAMMARS.- COMBINING EVOLUTIONARY ALGORITHMS AND SHAPE GRAMMARS TO GENERATE BRANDED PRODUCT DESIGN.- A SEMANTIC VALIDATION SCHEME FOR GRAPH-BASED ENGINEERING DESIGN GRAMMARS.- LEARNING IN DESIGN.- INDUCTIVE MACHINE LEARNING IN MICROSTRUCTURES.- LEARNING FROM “SUPERSTAR” DESIGNERS.- THE IMPROVEMENT OF DESIGN SOLUTIONS BY MEANS OF A QUESTION-ANSWERING-TECHNIQUE (QAT).- CONTEXTUAL CUEING AND VERBAL STIMULI IN DESIGN IDEA GENERATION.- DESIGN COLLABORATION.- COMMUNICATING, INTEGRATING AND IMPROVING MULTIDISCIPLINARY DESIGN NARRATIVES.- ENHANCED DESIGN CHECKING INVOLVING CONSTRAINTS, COLLABORATION AND ASSUMPTIONS.- FROM ARCHITECTURAL SKETCHES TO FEASIBLE STRUCTURAL SYSTEMS.- DESIGNWORLD: A MULTIDISCIPLINARY COLLABORATIVE DESIGN ENVIRONMENT USING AGENTS IN A VIRTUAL WORLD.



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