Buch, Englisch, 244 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 362 g
Reihe: PERFORM
Buch, Englisch, 244 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 362 g
Reihe: PERFORM
ISBN: 978-0-367-81997-2
Verlag: Routledge
The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators, and media professors, exploring the business side of interactive storytelling – where art meets business. Contributors to this book share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital.
This is an ideal resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theater, and journalism who are interested in navigating a career pathway in the exciting field of interactive storytelling.
Autoren/Hrsg.
Fachgebiete
- Interdisziplinäres Wissenschaften Wissenschaften: Allgemeines Enzyklopädien, Nachschlagewerke, Wörterbücher
- Technische Wissenschaften Elektronik | Nachrichtentechnik Nachrichten- und Kommunikationstechnik Fernsehtechnik
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Tanz Andere Darstellende Künste
Weitere Infos & Material
Introduction
1. Getting Started
2. Sticking It Out
3. Finding Success
4. Getting Ahead
5. Starting Again