Buch, Englisch, 236 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 501 g
An Introduction to Archaeology in and of Video Games
Buch, Englisch, 236 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 501 g
ISBN: 978-1-78533-872-4
Verlag: Berghahn Books
Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
List of Illustrations
Acknowledgements
Introduction
Chapter 1. Real-World Archaeogaming
Chapter 2. Playing as Archaeologists
Chapter 3. Video Games as Archaeological Sites
Chapter 4. Material Culture of the Immaterial
Conclusion
Appendix: No Man’s Sky Archaeological Survey (NMSAS) Code of Ethics
Works Cited
Games Cited
Index