E-Book, Englisch, Band 1205, 170 Seiten, eBook
Volume 5
E-Book, Englisch, Band 1205, 170 Seiten, eBook
Reihe: Advances in Experimental Medicine and Biology
ISBN: 978-3-030-31904-5
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
The first four chapters highlight the diverse uses of CT and MRI scanning. These chapters demonstrate the uses of modern scanning techniques currently in use both clinically and in research and include vascular modelling, uses of the stereoscopic model, MRI in neurovascular and neurodegenerative diseases, and how they can also be used in a forensic setting in identification.
The remaining six chapters truly demonstrate the diversity technology has in education, training and patient engagement. Multimodal technologies are discussed and include art and history collections, photogrammetry and games engines, augmented reality and review of the current literature for patient rehabilitation and education of the health professions. These chapters really do provide “something for everyone” whether you are a student, faculty member, or part of our curious global population interested in technology and healthcare.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Comparison of Magnetic Resonance Angiography and Computed Tomography Angiography Stereoscopic Cerebral Vascular Models.- Use Stereoscopic Model in Interventional and Surgical Procedures.- The Whole Picture: From Isolated to Global MRI Measures of Neurovascular and Neurodegenerative Disease.- Three-dimensional geometry of phalanges as a proxy for pair-matching: mesh comparison using an ICP algorithm.- Multimodal learning in health sciences and medicine: Merging technologies to enhance student learning and communication.- Dissecting Art: Developing Object-Based Teaching Using Historical Collections.- Using Photogrammetry to Create a Realistic 3D Anatomy Learning Aid with Unity Game Engine.- Innovative education and engagement tools for Rheumatology and Immunology Public Engagement with Augmented Reality.- A Game Changer: ‘The Use of Digital Technologies in the Management of Upper Limb Rehabilitation’.- The Use of Social Media in Anatomicaland Health Professional Education: A Systematic Review.