Buch, Englisch, 443 Seiten, HC runder Rücken kaschiert, Format (B × H): 160 mm x 241 mm, Gewicht: 1810 g
Buch, Englisch, 443 Seiten, HC runder Rücken kaschiert, Format (B × H): 160 mm x 241 mm, Gewicht: 1810 g
ISBN: 978-1-85233-331-7
Verlag: Springer
Zielgruppe
Research
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Mathematik | Informatik EDV | Informatik Technische Informatik Hardware: Grundlagen und Allgemeines
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Fotobeabeitung und Bildbearbeitung
Weitere Infos & Material
1 Introduction — Welcome into the Interface.- 1 Avatars and Agents in Computerized Theatre.- 2 Virtual Inhabited 3D Worlds: Interactivity and Interaction Between Avatars, Autonomous Agents and Users.- 3 Three Types of Multimedia Interactions — and Beyond.- 4 Uses of Theatre as Model: Discussing Computers as Theatre — Some Additional Perspectives.- 2 Construction of Interactive Lifelike Agents and Actors.- 5 Agents: Dependent Autonomy and Transparent Automatons?.- 6 Enhancing the Usefulness of Community Chat Rooms: Application of Autonomous Agents.- 7 Agents as Actors.- 8 Games and Stories.- 9 Aspects of Interactive Autonomy and Perception.- 10 Discussion.- 3 Verbal and Non-Verbal Interaction with Virtual Worlds and Agents.- 11 Interacting with a Virtual World Through Motion Capture.- 12 Linguistic Interaction in Staging — a Language Engineering View.- 13 Exploiting Recent Research on Dialogue to Model Verbal Communication in Staging.- 4 Interactive Narratives.- 14 Narratives: Different Narratives, Different Theories for Different Media?.- 15 The Limits of Narration.- 16 Film Theory Meets 3D: a Film Theoretic Approach to the Design and Analysis of 3D Spaces.- 17 Shaping Meaning: On Action and Content in Unreal Worlds.- 18 Constructing the Concept of the “Interactive 3D Documentary” — Film, Drama, Narrative or Simulation?.- 19 Temporal Logic as a Tool for the Description of the Narrativity of Interactive Multimedia Systems.- 5 Methods for Designing Interactive Inhabited Virtual Worlds.- 20 Experimental Design of an Interactive Installation.- 21 Using Software Engineering Approaches to Model Dynamics in Interactive Software Systems.- 22 Managing Narrative Multimedia Production.- Author Index.