Buch, Englisch, 352 Seiten, Format (B × H): 178 mm x 254 mm
Everything you need to know about Legal and Business Issues in the Game Industry
Buch, Englisch, 352 Seiten, Format (B × H): 178 mm x 254 mm
ISBN: 978-1-032-91119-9
Verlag: Taylor & Francis Ltd
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry.
S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.
KEY FEATURES OF THIS UPDATED NEW EDITION:
- Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP
- Explores cutting edge legal issues that affect the gaming industry, including AI, gambling, virtual currency, privacy laws, SAG-AFTRA, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws
- Provides an overview of industry agreements, negotiation strategy, and legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving
- Provides illustrative examples and legal concepts from the video game industry in every chapter
Zielgruppe
Postgraduate, Professional Practice & Development, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1 – Press Start: Getting Started in the Game Industry
2 – Protecting the Loot: The Importance of Intellectual Property in Video Games
3 – The Final Boss is Legal: AI, Games, and the Battle for Copyright, Contracts & Control
4 – Before You Press “Accept”: Understanding Game Industry Contracts
5 – Finding the Win Condition: Negotiating Key Game Agreements
6 – From Launch Trailer to Live Ops: Advertising and Games
7 – Building the Party: Engaging Talent in Games
8 – The Hidden Stats: Data Strategy, Privacy, and Security
9 – Rated for Play: Video Game Ratings
10 – Critical Hits and Critical Losses: Gambling in Games
11 – Gold, Gear and Governance: Regulating Virtual Wealth
12 – Achievement Unlocked: Leveling Up with Video Game Incentives
13 – Speedrunning Failure: How to Make a Bad Licensed Game
14 – Hypothetical Levels: Welcome to Tortious Games




