Pyne / Boyd / Kane | Video Game Law | Buch | 978-1-032-91119-9 | www2.sack.de

Buch, Englisch, 352 Seiten, Format (B × H): 178 mm x 254 mm

Pyne / Boyd / Kane

Video Game Law

Everything you need to know about Legal and Business Issues in the Game Industry
2. Auflage 2026
ISBN: 978-1-032-91119-9
Verlag: Taylor & Francis Ltd

Everything you need to know about Legal and Business Issues in the Game Industry

Buch, Englisch, 352 Seiten, Format (B × H): 178 mm x 254 mm

ISBN: 978-1-032-91119-9
Verlag: Taylor & Francis Ltd


Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry.

S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.

KEY FEATURES OF THIS UPDATED NEW EDITION:

- Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP

- Explores cutting edge legal issues that affect the gaming industry, including AI, gambling, virtual currency, privacy laws, SAG-AFTRA, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws

- Provides an overview of industry agreements, negotiation strategy, and legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving

- Provides illustrative examples and legal concepts from the video game industry in every chapter

Pyne / Boyd / Kane Video Game Law jetzt bestellen!

Zielgruppe


Postgraduate, Professional Practice & Development, and Undergraduate Advanced

Weitere Infos & Material


1 – Press Start: Getting Started in the Game Industry

2 – Protecting the Loot: The Importance of Intellectual Property in Video Games

3 – The Final Boss is Legal: AI, Games, and the Battle for Copyright, Contracts & Control

4 – Before You Press “Accept”: Understanding Game Industry Contracts

5 – Finding the Win Condition: Negotiating Key Game Agreements

6 – From Launch Trailer to Live Ops: Advertising and Games

7 – Building the Party: Engaging Talent in Games

8 – The Hidden Stats: Data Strategy, Privacy, and Security

9 – Rated for Play: Video Game Ratings

10 – Critical Hits and Critical Losses: Gambling in Games

11 – Gold, Gear and Governance: Regulating Virtual Wealth

12 – Achievement Unlocked: Leveling Up with Video Game Incentives

13 – Speedrunning Failure: How to Make a Bad Licensed Game

14 – Hypothetical Levels: Welcome to Tortious Games


S. GREGORY BOYD is one of the most prominent video game law attorneys in the United States. He is a founding member of the Video Game Bar Association and formerly served on its Board of Directors. He was inducted into the Games Industry Law Summit’s Hall of Fame. He teaches annually and holds a position as Honorary Professor of Law at Queen Mary University, London. He co-chairs the Interactive Entertainment group at Frankfurt Kurnit Klien + Selz with Sean Kane and has been featured in a variety of publications, including Fortune and Forbes.

BRIAN PYNE is Principal Legal Counsel at Tencent America. He has previously served in legal, compliance and enforcement roles at Take-Two Interactive Software (parent company of Rockstar Games and 2K), the Entertainment Software Rating Board (ESRB), and the International Age Rating Coalition (IARC). Brian has also taught a course on intellectual property law and the video game industry and spoken on those topics at a variety of events.

SEAN F. KANE has practiced video game law for more than twenty years and was recently inducted into the Games Industry Law Summit’s Hall of Fame, an honor conferred by his peers in recognition of his significant and sustained contributions to the field of video game law.  He serves as Co-Chair of the Interactive Entertainment Group at Frankfurt Kurnit Klein + Selz with Greg Boyd, where his practice focuses on representing leading companies within the video game and interactive entertainment industries. Mr. Kane is a former President and current Board Member of the Video Game Bar Association and is a frequent author, lecturer, and commentator on legal and policy issues affecting the video game industry.



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