E-Book, Englisch, 119 Seiten, eBook
Reihe: International Series on Computer, Entertainment and Media Technology
Prakash / Rao Transforming Learning and IT Management through Gamification
1. Auflage 2015
ISBN: 978-3-319-18699-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 119 Seiten, eBook
Reihe: International Series on Computer, Entertainment and Media Technology
ISBN: 978-3-319-18699-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Introduction.- Issues faced by IT Managers, Educators and Policy Makers.- Introduction to Gamification.- Introduction to Gamification in Enterprises.- Gamification in Informal Education environments: A Case Study.- Gamification in Enterprise: A Case Study.- How gamification helps Managers.- Implementing a gamification solution.