E-Book, Englisch, 532 Seiten, eBook
Reihe: Image Processing, Computer Vision, Pattern Recognition, and Graphics
4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings
E-Book, Englisch, 532 Seiten, eBook
Reihe: Image Processing, Computer Vision, Pattern Recognition, and Graphics
ISBN: 978-3-540-36032-2
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Articulated Motion and Deformable Objects AMD$O^{?e}$ 2006.- A Study on Human Gaze Detection Based on 3D Eye Model.- Robust Fake Iris Detection.- A Study on Fast Iris Restoration Based on Focus Checking.- A Spatio-temporal Metric for Dynamic Mesh Comparison.- Facetoface: An Isometric Model for Facial Animation.- Matching Two-Dimensional Articulated Shapes Using Generalized Multidimensional Scaling.- Further Developments in Geometrical Algorithms for Ear Biometrics.- Composition of Complex Motion Models from Elementary Human Motions.- Acquisition of Articulated Human Body Models Using Multiple Cameras.- Recovering Articulated Non-rigid Shapes, Motions and Kinematic Chains from Video.- 3D Shape Reconstruction of Trunk Swaying Human Body Segments.- Combined Head, Lips, Eyebrows, and Eyelids Tracking Using Adaptive Appearance Models.- Mobile Path and Spin 3D Tracking and Reconstruction.- Generalized SCODEF Deformations on Subdivision Surfaces.- Viewpoint Insensitive Posture Representation for Action Recognition.- Ballistic Hand Movements.- Collision Detection Trough Deconstruction of Articulated Objects.- Probabilistic Spatio-temporal 2D-Model for Pedestrian Motion Analysis in Monocular Sequences.- Predicting 3D People from 2D Pictures.- Certain Object Segmentation Based on AdaBoost Learning and Nodes Aggregation Iterative Graph-Cuts.- Learning Deformations of Human Arm Movement to Adapt to Environmental Constraints.- Three-Dimensional Mapping from Stereo Images with Geometrical Rectification.- Transferring a Labeled Generic Rig to Animate Face Models.- Virtual Characters as Emotional Interaction Element in the User Interfaces.- Face Modeling and Wrinkle Simulation Using Convolution Surface.- Cascade of Fusion for Adaptive Classifier Combination Using Context-Awareness.-Modeling Relaxed Hand Shape for Character Animation.- Boundary Fragment Matching and Articulated Pose Under Occlusion.- Object Tracking and Elimination Using Level-of-Detail Canny Edge Maps.- Facial Expression Recognition in Various Internal States Using Independent Component Analysis.- Gender Identification on the Teeth Based on Principal Component Analysis Representation.- Grasp Motion Synthesis Based on Object Features.- Carrying Object Detection Using Pose Preserving Dynamic Shape Models.- Person Recognition Using Human Head Motion Information.- Matching Deformable Features Based on Oriented Multi-scale Filter Banks.- Principal Spine Shape Deformation Modes Using Riemannian Geometry and Articulated Models.- Automatic Pose Correction for Local Feature-Based Face Authentication.- An Adaptive 3D Surface Mesh Cutting Operation.- Action Recognition Using Motion Primitives and Probabilistic Edit Distance.- Shape-Motion Based Athlete Tracking for Multilevel Action Recognition.- Finding Articulated Body in Time-Series Volume Data.- Emotional Facial Expression Classification for Multimodal User Interfaces.- Posture Constraints for Bayesian Human Motion Tracking.- Efficient Incorporation of Motionless Foreground Objects for Adaptive Background Segmentation.- Interactive Soft Object Simulation with Quadratic Finite Elements.- An Alternative to Medial Axis for the 3D Reconstruction of Unorganized Set of Points Using Implicit Surfaces.- Modeling Timing Structure in Multimedia Signals.- Human Motion Synthesis by Motion Manifold Learning and Motion Primitive Segmentation.- Towards an Integrated Technological Framework for Modelling Shared Virtual Spaces: Languages and Domotic Applications.- Agents with Personality for Videogames.- Monocular Tracking with a Mixture of View-Dependent Learned Models.- Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition.- Upper Body Tracking for Interactive Applications.