Buch, Englisch, 196 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 547 g
Buch, Englisch, 196 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 547 g
Reihe: Human–Computer Interaction Series
ISBN: 978-1-84996-046-5
Verlag: Springer
Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds.
The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices.- Learning, Teaching and Ambiguity in Virtual Worlds.- The Second Life Researcher Toolkit – An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life.- The Schome Park Programme: Exploring Educational Alternatives.- New Literacies in Schome Park.- The Third Place in Second Life: Real Life Community in a Virtual World.- Design and Delivery of Game-Based Learning for Virtual Patients in Second Life: Initial Findings.- Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities.- Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies.- This is Not a Game – Social Virtual Worlds, Fun, and Learning.