Buch, Englisch, 408 Seiten, Format (B × H): 191 mm x 246 mm, Gewicht: 1052 g
Professional Polygonal Modeling Techniques
Buch, Englisch, 408 Seiten, Format (B × H): 191 mm x 246 mm, Gewicht: 1052 g
ISBN: 978-0-240-52034-6
Verlag: CRC Press
Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.You'll learn: Pipeline and modeling guidelines. Overview of Maya. Introduction to ZBrush modeling. Concept art. Anatomy. Creating a video game character. Creating a hyper-real character. Creating a photo-real character. UVs and texturing. How to create a demo reel
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Pipeline and modeling guidelines; Overview of Maya; Intro to ZBrush modeling; Concept art; Anatomy; Creating a video game character; Creating a hyper-real character; Creating a photo-real character; UVs and texturing; The next step