Buch, Englisch, 275 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 441 g
Reihe: Transactions on Edutainment
Buch, Englisch, 275 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 441 g
Reihe: Transactions on Edutainment
ISBN: 978-3-662-59350-9
Verlag: Springer
The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein E-Learning
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
Weitere Infos & Material
Wearable Sensors and Equipment in VR Games: A Review.- A Style Image Confrontation Generation Network Based on Markov Random Field.- A Point Cloud Registration Algorithm Based On 3D-SIFT.- Lip-reading based on deep learning model.- Parameter Estimation of Decaying DC Component via Improved Levenberg-Marquardt Algorithm.- Typing technology of virtual character of animation based on enneagram personality.- The Style-based Automatic Generation System for Xinjiang Carpet Patterns.- Research on teaching experiment of color and Digital color.- Cybersecurity Curriculum Design: A Survey.- Teaching as a Collaborative Practice: Reframing Security Practitioners as Navigators.- Pedagogical Approach to Effective Cybersecurity Teaching.- Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course.- A Virtual Classroom for Cybersecurity Education.- The Cyber Security Knowledge Exchange: Working with Employers to produce authentic PBL scenarios and enhanceemployability.- Virtual Training and Experience System for Public Security Education.- Intelligent Coach Avatar Based Virtual Driving Training.- Multi-Channel Scene Synchronization Strategy in Real Time Rendering.- On the Characteristics of Mise-en-scène in Animated Audio-visual Language.- Human eye tracking based on CNN and Kalman filtering.