Palamar | Mastering Autodesk Maya 2015 | Buch | 978-1-118-86251-3 | sack.de

Buch, Englisch, 912 Seiten, Format (B × H): 185 mm x 235 mm, Gewicht: 1776 g

Palamar

Mastering Autodesk Maya 2015

Autodesk Official Press
1. Auflage 2014
ISBN: 978-1-118-86251-3
Verlag: Wiley

Autodesk Official Press

Buch, Englisch, 912 Seiten, Format (B × H): 185 mm x 235 mm, Gewicht: 1776 g

ISBN: 978-1-118-86251-3
Verlag: Wiley


Expand your skills with complete Maya mastery

Mastering Autodesk Maya is the ultimate guide to the popular 3D animation software. Author Todd Palamar draws on his extensive professional animation experience to help readers take their Maya skills to the next level. Written for those who already know the basics of this enormous program, the book covers advanced topics and professional techniques for modeling, animation, texturing, and visual effects.

Fully updated to reflect Maya's latest features, the book takes a hands-on approach to instruction, providing readers with a diverse set of tutorials designed by real-world professionals to showcase 3D animation and visual techniques used in industry settings. Complete and comprehensive, the book makes an excellent desk reference for the working animator, and is an ideal resource for those seeking Maya certification. The unique combination of challenging material and practical instruction make this one-of-a-kind guide the ultimate Maya handbook. Topics include:

* Animation using inverse kinematics, keyframes, and deformers
* Hard surface and organic modeling
* Proper rigging techniques, and working with Maya Muscle
* Xgen, Paint Effects, and rendering with mental ray
* Texture mapping, compositing, nParticles, and more
* Virtual filmmaking and scene management

The most complex skills are useless if they can't be applied, so the book emphasizes the practical, day-to-day uses of each skill, and discusses which solutions best fit which scenario. For the computer animation professional seeking a more in-depth mastery of this popular animation program, Mastering Autodesk Maya is an excellent investment in the future of your career.

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Autoren/Hrsg.


Weitere Infos & Material


Introduction xxiii

Chapter 1 * Working in Autodesk Maya 1

Chapter 2 * Introduction to Animation 39

Chapter 3 * Hard-Surface Modeling 107

Chapter 4 * Organic Modeling 163

Chapter 5 * Rigging and Muscle Systems 207

Chapter 6 * Animation Techniques 279

Chapter 7 * Lighting with mental ray 317

Chapter 8 * mental ray Shading Techniques 369

Chapter 9 * Texture Mapping 399

Chapter 10 * Paint Effects 447

Chapter 11 * Rendering for Compositing 501

Chapter 12 * Introducing nParticles 545

Chapter 13 * Dynamic Effects 615

Chapter 14 * Hair and Clothing 671

Chapter 15 * Maya Fluids 719

Chapter 16 * Scene Management and Virtual Filmmaking 767

Appendix A * The Bottom Line 827

Appendix B * Autodesk Maya 2015 Certification 847

Index 851


Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation. After working on numerous straight-to-video movies, he entered the video game industry. Todd has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Photorealistic Characters and several editions of Mastering Autodesk Maya.



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