Buch, Englisch, Band 35, 488 Seiten, Format (B × H): 179 mm x 248 mm, Gewicht: 1078 g
Reihe: Cambridge Monographs on Applied and Computational Mathematics
From a Game Theoretic Approach to Numerical Approximation and Algorithm Design
Buch, Englisch, Band 35, 488 Seiten, Format (B × H): 179 mm x 248 mm, Gewicht: 1078 g
Reihe: Cambridge Monographs on Applied and Computational Mathematics
ISBN: 978-1-108-48436-7
Verlag: Cambridge University Press
Although numerical approximation and statistical inference are traditionally covered as entirely separate subjects, they are intimately connected through the common purpose of making estimations with partial information. This book explores these connections from a game and decision theoretic perspective, showing how they constitute a pathway to developing simple and general methods for solving fundamental problems in both areas. It illustrates these interplays by addressing problems related to numerical homogenization, operator adapted wavelets, fast solvers, and Gaussian processes. This perspective reveals much of their essential anatomy and greatly facilitates advances in these areas, thereby appearing to establish a general principle for guiding the process of scientific discovery. This book is designed for graduate students, researchers, and engineers in mathematics, applied mathematics, and computer science, and particularly researchers interested in drawing on and developing this interface between approximation, inference, and learning.
Autoren/Hrsg.
Weitere Infos & Material
1. Introduction; 2. Sobolev space basics; 3. Optimal recovery splines; 4. Numerical homogenization; 5. Operator adapted wavelets; 6. Fast solvers; 7. Gaussian fields; 8. Optimal recovery games on $\mathcal{H}^{s}_{0}(\Omega)$; 9. Gamblets; 10. Hierarchical games; 11. Banach space basics; 12. Optimal recovery splines; 13. Gamblets; 14. Bounded condition numbers; 15. Exponential decay; 16. Fast Gamblet Transform; 17. Gaussian measures, cylinder measures, and fields on $\mathcal{B}$; 18. Recovery games on $\mathcal{B}$; 19. Game theoretic interpretation of Gamblets; 20. Survey of statistical numerical approximation; 21. Positive definite matrices; 22. Non-symmetric operators; 23. Time dependent operators; 24. Dense kernel matrices; 25. Fundamental concepts.