For Hololens and Mixed Reality Headsets
Buch, Englisch, 278 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 576 g
ISBN: 978-1-4842-7103-2
Verlag: Apress
Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking.
What You Will Learn
- Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices
- Get started with Unity, the preferred tool for developing 3D experiences
- Locate and import 3D models for your project, or make your own
- Use spatial sound, voice commands, gestures, hand tracking, and eye tracking
- Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way
- Publish to the Windows Store and make money from your app
Who This Book Is For
Programmers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Ambient Intelligence, RFID, Internet der Dinge
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Microsoft Programmierung
Weitere Infos & Material
Part I: Getting Started.- 1. Gear Up: The Necessary Hardware and Software Tools.- 2. Unity Crash Course.- Part II: Building Holographic Experiences.- 3. Creating Your First Hologram.- 4. Introduction to the Mixed Reality Toolkit.- 5. Interacting with Holograms.- 6. Using Spatial Awareness.- 7. Spatial Sound.- Part III: Growing as a Holographic Developer.- 8. Azure Spatial Anchors.- 9. Shared Experiences.- 10. Awe Inspiring Experiences.- 11. Turning Holograms Into Money.- 12. Community Resources.