Buch, Englisch, 224 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 485 g
Screens, Sounds, and Synergies
Buch, Englisch, 224 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 485 g
ISBN: 978-1-032-50250-2
Verlag: Routledge
Stacey O. Irwin contextualizes media objects and experiences – including cinema, TV, phones, gaming, radio and podcasting, journalism, publishing, advertising, and more – into three descriptive sections: screens, sounds, and synergies. The text examines how technology is enfolded into the cultural process of contemporary media experience, exploring topics such as social media, augmented reality and other trends from the metaverse. It also reflects on the impact of legacy media and highlights instrumental moments in media history along the way. By examining media history from the perspective of future decision-making, this textbook explores how media technologies have a positive and negative sociocultural impact. This provides students with a more accessible entry point to the topic, and readers are left with a well-rounded understanding of media and the interplay between media, culture, technology, and society. Each chapter concludes with things to consider and additional takeaways to enhance student learning.
This is an essential text for students taking classes such as Introduction to Mass Media, Survey of Media, Media History, Media and Society, and Media Culture.
Zielgruppe
Undergraduate Core
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Introduction Part One: Screens 2. Printed Text 3. Cinema 4. TV and Broadcasting 5. Video 6. Journalism Part Two: Sounds 7. Music Recording and Foley 8. Radio, Audio and Podcasting 9. Phones Part Three: Synergies 10. Sports Media 11. Marketing, Advertising and Public Relations 12. Social Media 13. Video Gaming and the Metaverse 14. Digital Synergies