E-Book, Englisch, Band 6, 351 Seiten, Gewicht: 10 g
Nöth / Bishara Self-Reference in the Media
1. Auflage 2008
ISBN: 978-3-11-019883-6
Verlag: De Gruyter
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, Band 6, 351 Seiten, Gewicht: 10 g
Reihe: Approaches to Applied Semiotics [AAS]ISSN
ISBN: 978-3-11-019883-6
Verlag: De Gruyter
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book investigates how the media have become self-referential or self-reflexive instead of mediating between the real or fictional worlds about which their messages pretend to be and between the audience that they wish to inform, counsel, or entertain. The concept of self-reference is viewed very broadly. Self-reflexivity, metatexts, metapictures, metamusic, metacommunication, as well as intertextual, and intermedial references are all conceived of as forms of self-reference, although to different degrees and levels.
The contributions focus on the semiotic foundations of reference and self-reference, discuss the transdisciplinary context of self-reference in postmodern culture, and examine original studies from the worlds of print advertising, photography, film, television, computer games, media art, web art, and music. A wide range of different media products and topics are discussed including self-promotion on TV, the TV show , the TV format "historytainment," media nostalgia, the documentation of documentation in documentary films, Marilyn Monroe in photographs, humor and paradox in animated films, metacommunication in computer games, metapictures, metafiction, metamusic, body art, and net art.
Zielgruppe
Students and Researchers in the fields of Communication, Semiotic
Autoren/Hrsg.
Weitere Infos & Material
1;Frontmatter;1
2;Contents;9
3;Self-reference in the media:The semiotic framework;15
4;Distortion, fabrication, and disclosure in a self-referential culture:The irresistible force of reality;43
5;Modes of self-reference in advertising;59
6;Metapictures and self-referential pictures;73
7;“Absolut Anonymous”: Self-reference in opaque advertising;91
8;The death of photography in self-reference;107
9;Marilyn:A paragone of the camera gaze;119
10;The self-reflexive screen: Outlines of a comprehensive model;137
11;Nostalgia of the media / in the media;155
12;Self-reference in animated films;167
13;On the use of self-disclosure as a mode of audiovisual reflexivity;177
14;The old in the new: Forms and functions of archive material in the presentation of television history on television;195
15;There’s no business without show-business: Self-reference as self-promotion;207
16;Computer games:The epitome of self-reference;219
17;Self-reference in computer games: A formalistic approach;231
18;Metacommunication in play and in (computer) games;249
19;Self-reflexivity in computer games: Analyses of selected examples;265
20;Looking through the computer screen: Self-reflexivity in net.art;281
21;The artist and her bodily self: Self-reference in digital art/media;303
22;Metafiction and metamusic: Exploring the limits of metareference;315
23;Backmatter;337