Buch, Englisch, 176 Seiten, Format (B × H): 156 mm x 234 mm
Guiding the Next Generation of 3D Renderers
Buch, Englisch, 176 Seiten, Format (B × H): 156 mm x 234 mm
ISBN: 978-1-041-09670-2
Verlag: Taylor & Francis Ltd
By the end of the book, readers will:
• Understand the fundamentals of animation in 3ds Max.
• Learn to animate cameras, objects, and lights effectively.
• Create realistic animated scenes using Corona and V-Ray.
• Explore time-saving workflows and rendering optimization tips.
• Develop a polished animation portfolio ready for professional projects.
The book is structured as a nuts-and-bolts how-to guide, breaking down complex animation techniques into manageable steps. Each chapter focuses on a specific aspect of animation, blending foundational knowledge with advanced tips to enhance the reader’s understanding and capability. Through detailed explanations, visual examples, and step-by-step tutorials, the book aims to demystify the animation process for beginners while offering advanced insights for experienced users.
Zielgruppe
Academic, General, Postgraduate, Professional Practice & Development, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computer-Aided Design (CAD)
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitales Video
- Sozialwissenschaften Sport | Tourismus | Freizeit Heimwerken
- Geisteswissenschaften Design Grafikdesign, Kommunikationsdesign
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Informationsvisualisierung
Weitere Infos & Material
Acknowledgments. My Story. Chapter 1 Getting Started. Chapter 2 Animation Basics in 3ds Max. Chapter 3 Camera Animation. Chapter 4 Lighting Animation. Chapter 5 Rendering Settings for Animation. Chapter 6 Simulations. Index.