Nesteruk Design Patterns in .NET Core 3
2. Auflage 2021
ISBN: 978-1-4842-6180-4
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Reusable Approaches in C# and F# for Object-Oriented Software Design
E-Book, Englisch, 372 Seiten
Reihe: Apress Access Books
ISBN: 978-1-4842-6180-4
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Using the C# and F# programming languages, Design Patterns in .NET Core 3 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper)can be used to implement design patterns with ease.
What You Will Learn
- Become familiar with the latest pattern implementations available in C# 8 and F# 5
- Know how to better reason about software architecture
- Understand the process of refactoring code to patterns
- Refer to researched and proven variations of patterns
- Study complete, self-contained examples, including many that cover advanced scenarios
- Use the latest implementations of C# and Visual Studio/Rider/ReSharper
Who This Book Is For
Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Part I: Introduction.- Chapter 1: The SOLID Design Principles.- Chapter 2: The Functional Perspective.- Part II: Creational Patterns.- Chapter 3: Builder.- Chapter 4: Factories.- Chapter 5: Prototype.- Chapter 6: Singleton.- Part III: Structural Patterns.- Chapter 7: Adapter.- Chapter 8: Bridge.- Chapter 9: Composite.- Chapter 10: Decorator.- Chapter 11: Façade.- Chapter 12: Flyweight.- Chapter 13: Proxy.- Part IV: Behavioral Patterns. - Chapter 14: Chain of Responsibility.- Chapter 15: Command.- Chapter 16: Interpreter.- Chapter 17: Iterator.- Chapter 18: Mediator.- Chapter 19: Memento.- Chapter 20: Null Object.- Chapter 21: Observer.- Chapter 22: State.- Chapter 23: Strategy.- Chapter 24: Template Method.- Chapter 25: Visitor.




