Buch, Englisch, 125 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 204 g
Buch, Englisch, 125 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 204 g
ISBN: 978-1-56881-297-7
Verlag: A K Peters/CRC Press
Zielgruppe
Professional Practice & Development
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Dienstleistungssektor & Branchen Sport- und Freizeitindustrie
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Sport | Tourismus | Freizeit Sport Sport: Politik, Ökonomie, Ökologie
Weitere Infos & Material
Preface 1 On the Nature of Video Games 1A Zoology of Gaming; An Uncultivated Field; A Short History of Video Games; The Process of Video-Game Production 2 The Cheater’s Novel, or How to Write a Video Game; Game Design: Conceiving a Universe; Level Design: The Technique of the Maze; Immersion Methods; Gameplay: A Gigantic Bluff; Conclusion: What Makes Video-Game Design Different 3 Online Games or the Return of the War of the Worlds Massively Multiplayer Games; Proactive, Mobile, Ubiquitous, Games Everywhere 4 Video-Game Technologies; Image Technology; Sound Technology; Artificial Intelligence; Game Engines; Technologies of Network Games; Technology for Proactive and Ubiquitous Games; Research; 5 Game In or Game Out; Needs and Pedagogy of Training for Games; Art and Games