E-Book, Englisch, Band 5709, 344 Seiten, eBook
Natkin / Dupire Entertainment Computing -- ICEC 2009
2009
ISBN: 978-3-642-04052-8
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
8th International Conference, ICEC 2009, Paris, France, September 3-5, 2009, Proceedings
E-Book, Englisch, Band 5709, 344 Seiten, eBook
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-642-04052-8
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Long Papers.- Player Performance, Satisfaction, and Video Game Enjoyment.- Analysis of Area Revisitation Patterns in World of Warcarft.- Scaling the Level of Difficulty in Single Player Video Games.- Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals.- Marker-Less Tracking for Multi-layer Authoring in AR Books.- Personal Space Modeling for Human-Computer Interaction.- Technology-Enhanced Role-Play for Intercultural Learning Contexts.- MusicCommentator: Generating Comments Synchronized with Musical Audio Signals by a Joint Probabilistic Model of Acoustic and Textual Features.- MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhoneTM.- Children’s Choice of Games: The Influence of Prosocial Tendency and Education-Level.- Player Experience Evaluation: An Approach Based on the Personal Construct Theory.- A Plot-Manipulation Algebra to Support Digital Storytelling.- Distributed Episode Control System for Interactive Narrative Entertainment.- Virtual Noctiluca: Interaction between Light and Water Using Real-Time Fluid Simulation and 3D Motion Measurement.- Short Papers.- Sound and Movement Visualization in the AR-Jazz Scenario.- Experimenting with Sound Immersion in an Arts and Crafts Museum.- BayesianBand: Jam Session System Based on Mutual Prediction by User and System.- v.morish’09: A Morphing-Based Singing Design Interface for Vocal Melodies.- New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System.- Using Persuasive Technologies for Energy Consumption Management: A South African Case Study.- Designing Interactive Blimps as Puppets.- Requirements for Supporting Individual Human Creativity in the Design Domain.- Sonic GesturesApplied to a Percussive Dialogue in TanGram Using Wii Remotes.- TNT: Touch ‘n’ Tangibles on LC-Displays.- Entertainment Game to Support Interaction between Teachers and Students.- Multi-layer Based Authoring Tool for Digilog Book.- Community Created Narrations as Mobile Entertainment.- Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis.- Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games.- A Real-Time Video Illustration Using CUDA.- A Distributed Render Farm System for Animation Production.- Extending the Strada Framework to Design an AI for ORTS.- Services in Game Worlds: A Semantic Approach to Improve Object Interaction.- Posters and Demoonstrations.- Glasses-Free 3D Image Viewer by Handmade DIY Craft.- Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field Effect.- RFID Painting Demonstration.- Development and Evaluation of a Digital Vegetation Interaction Game for Children.- 4-Views Display System for Collaborative Tasks on Round Table.- Invisible Two-Dimensional Code Display for Additional Information.- MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children.- Live Demonstration of the Pervasive Game “GPS Joker”.- Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based Rendering.- Reinforcement Learning for Blackjack.- “Plug: Secrets of the Museum”: A Pervasive Game Taking Place in a Museum.- In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection.- Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach.- Orpheus: Automatic Composition System Considering Prosody of Japanese Lyrics.- A Handy Laser Show System for Open SpaceEntertainment.- Sketch-It-Up! Demo.- Automatic Chat Generation of Emotional Entertainment Characters Using News Information.- Incremental Learning Algorithm for Online Action Game System.- Task-Based Second Language Learning Game System.- Designing a Game Controller for Novice HALO3 Players.- AZ66: How Can We Play with Emotions?.- WHO AM I? : A Art Ludic Installation in Virtual Reality.- Affective Interaction: Challenges at the Ubiquitous Computing Times.- Invited Speakers.- You Are Here.- Game Experience May Vary: Understanding Play.- The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers.- The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG).- Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction.- Japan’s Arcade Games and Their Technology.