Nakamura | Multimodal Interaction Technologies for Training Affective Social Skills | E-Book | sack.de
E-Book

E-Book, Englisch, 196 Seiten

Nakamura Multimodal Interaction Technologies for Training Affective Social Skills


1. Auflage 2025
ISBN: 978-981-961313-7
Verlag: Springer Singapore
Format: PDF
Kopierschutz: 1 - PDF Watermark

E-Book, Englisch, 196 Seiten

ISBN: 978-981-961313-7
Verlag: Springer Singapore
Format: PDF
Kopierschutz: 1 - PDF Watermark



This book focuses on how interactive, multimodal technology such as virtual agents can be used in training and treatment (social skills training, cognitive behavioral therapy). People with socio-affective deficits have difficulties controlling their social behavior and also suffer from interpreting others’ social behavior. Behavioral training, such as social skills training, is used in clinical settings. Patients are trained by a coach to experience social interaction and reduce social stress. In addition to behavioral training, cognitive behavioral therapy is also useful for understanding better and training social-affective interaction. All these methods are effective but expensive and difficult to access. This book describes how multimodal interactive technology can be used in healthcare for measuring and training social-affective interactions. Sensing technology analyzes users’ behaviors and eye-gaze, and various machine learning methods can be used for prediction tasks. This bookfocuses on analyzing human behaviors and implementing training methods (e.g., by virtual agents, virtual reality, dialogue modeling, personalized feedback, and evaluations). Target populations include depression, schizophrenia, autism spectrum disorder, and a much larger group of social pathological phenomena.

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Zielgruppe


Research


Autoren/Hrsg.


Weitere Infos & Material


Introduction.- Theoretical Framework in Social Psychology.- Theory of Social Skills Training.- Theory of Cognitive Behavioral Therapy.- Social Performance Rating.- Eye-gaze and Physiological Data Analysis.- Multimodal Behavior Modeling.- Multimodal Behavior Generation.- Virtual Reality and Augmented Reality.- Interaction in Social Skills Training.- Interaction in Cognitive Behavioral Therapy.- Validation of the Developed System.


Satoshi Nakamura is a professor at Nara Institute of Science and Technnology (NAIST)



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