Buch, Englisch, 249 Seiten, Format (B × H): 157 mm x 231 mm, Gewicht: 522 g
Buch, Englisch, 249 Seiten, Format (B × H): 157 mm x 231 mm, Gewicht: 522 g
Reihe: The Cambridge Wireless Essentials Series
ISBN: 978-1-107-01004-8
Verlag: Cambridge University Press
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Preface; Acknowledgements; 1. Beginnings: 1.1. Development of the first mobile handset; 1.2. Generations of mobile communication capability; 1.3. The digital revolution -2G; 1.4. High-speed data - 3G; 1.5. Mobile broadband - 4G; 1.6. Conclusion; 1.7. Timeline of the mobile phone; 2. Design influences: 2.1. Core design influence - engagement value; 2.2. Trends; 2.3. Desirability; 2.4. User journey; 2.5. Usability; 2.6. Corporate user versus personal user; 2.7. Business models; 2.8. New entrants into the mobile industry; 2.9. Content; 2.10. Applications and services; 2.11. Internet; 2.12. Innovation in handset design; 2.13. Legislation; 2.14. Conclusion; 3. Design architecture: 3.1. Design perspective; 3.2. Physical view - a product teardown; 3.3. Standards view; 3.4. Hardware architecture view; 3.5. Software architecture view; 3.6. Manufacturer view; 3.7. Operator view; 3.8. Summary; 4. Hardware design: 4.1. Introduction; 4.2. Helicopter view; 4.3. The radio spectrum; 4.4. Radio chipset design; 4.5. Digital chipset design; 4.6. Baseband cellular modem design; 4.7. Mobile application processor design; 4.8. Multimedia processor design; 4.9. Peripheral component design; 4.10. Conclusion; 5. Software design: 5.1. Application software design; 5.2. Protocol stack software design; 5.3. Physical layer software design; 5.4. Mobile operating systems and execution environments; 5.5. Conclusion; 6. Product design: 6.1. Introduction; 6.2. The design process; 6.3. Planning a handset design program; 6.4. Brand DNA design; 6.5. Visual and desirable design; 6.6. User experience design; 6.7. Industrial design; 6.8. Mechanical design engineering; 6.9. Hardware design engineering; 6.10. Software platform design; 6.11. Manufacturing production; 6.12. Testing and qualification; 6.13. Channel marketing design; 6.14. Case study: capacitive touchscreens in mobile handsets; 6.15. Using the design process as a strategic tool for innovation; 6.16. Inclusive design and accessibility; 6.17. Conclusion; 7. Future trends: 7.1. Introduction; 7.2. The journey; 7.3. Designing for the environmental footprint; 7.4. The 'smart' journey; 7.5. The mobile home; 7.6. Near-field sensing; 7.7. Augmented reality; 7.8. Wireless power charging; 7.9. Case study: wireless charging in smart devices; 7.10. Social values and shared experiences; 7.11. Efficient handset platforms; 7.12. Handsets and the retail experience; 7.13. Summary; 7.14. Conclusion; 8. Conclusion; Appendix: user interaction and experience design phases; Glossary; Index.