E-Book, Englisch, 416 Seiten, eBook
ISBN: 978-1-4302-2630-7
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
With
Beginning Android 2
, you’ll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, writer, developer, and community advocate
Mark L. Murphy
will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, and access web services.
Zielgruppe
Popular/general
Autoren/Hrsg.
Weitere Infos & Material
The Big Picture.- Projects and Targets.- Creating a Skeleton Application.- Using XML-Based Layouts.- Employing Basic Widgets.- Working with Containers.- Using Selection Widgets.- Getting Fancy with Lists.- Employing Fancy Widgets and Containers.- The Input Method Framework.- Applying Menus.- Fonts.- Embedding the WebKit Browser.- Showing Pop-Up Messages.- Dealing with Threads.- Handling Activity Life Cycle Events.- Creating Intent Filters.- Launching Activities and Subactivities.- Handling Rotation.- Working with Resources.- Using Preferences.- Managing and Accessing Local Databases.- Accessing Files.- Leveraging Java Libraries.- Communicating via the Internet.- Using a Content Provider.- Building a Content Provider.- Requesting and Requiring Permissions.- Creating a Service.- Invoking a Service.- Alerting Users via Notifications.- Accessing Location-Based Services.- Mapping with MapView and MapActivity.- Handling Telephone Calls.- Development Tools.- Handling Multiple Screen Sizes.- Dealing with Devices.- Handling Platform Changes.- Where Do We Go from Here?.