Buch, Englisch, 318 Seiten, HC runder Rücken kaschiert, Format (B × H): 153 mm x 216 mm, Gewicht: 558 g
Story, Space and Experience
Buch, Englisch, 318 Seiten, HC runder Rücken kaschiert, Format (B × H): 153 mm x 216 mm, Gewicht: 558 g
Reihe: Palgrave Studies in Screenwriting
ISBN: 978-3-031-54099-8
Verlag: Springer International Publishing
This book is focused on screenwriting and development for virtual reality (VR). It explores a diverse range of creative approaches to the writing and screen development of VR stories and immersive audience experiences. Contributions from scholars and practitioners combine conceptual and practically orientated approaches for creating fictional and documentary media VR stories. The book evaluates, challenges and adapts existing screenwriting models and practices for immersive storytelling and grapples with the future of storytelling in the era of sophisticated computer visualization, AI and the online social metaverse. The book proposes new VR storytelling models, identifies altered relationships between creators, screen works and their audiences and demonstrates how interdisciplinary practices will be core to the future of screen storytelling.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. An Introduction to Screenwriting for Virtual Reality.- 2. Shifting Diegetic Boundaries.- 3. Cinematic Virtual Reality: Towards an Optics of ‘Eco Screenwriting’.- 4: The Nature of Narration in Cinematic Virtual Reality.- 5. Towards Immersography: Considerations for an Integrated Understanding of Immersive Narrative Experiences.- 6. Writing as design: The Future of Houses, a transformative single-player VR experience.- 7. The Diagrammatic screenplay: Strategies to address the challenges of writing an interactive, Mixed Reality (MR) experience.- 8. A Case Study of VR Story Development: Fire Escape (2019).- 9. Expanded Experience: an ‘artist-bricoleur’ approach to writing VR in contemporary art.- 10. Writing the Virtual: Diverse Modes of Development in CVR.- 11. A Net of Invisible Things: The VR development practices of Lynette Wallworth in Collisions and Awavena.- 12. Virtual Catharsis: Decoding Empathy in Refugee Narratives.- 13. Screenwriting for Virtual Reality: Future directions.