Buch, Englisch, Band 7, 238 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 1180 g
Buch, Englisch, Band 7, 238 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 1180 g
Reihe: International Series in Software Engineering
ISBN: 978-0-7923-7736-8
Verlag: Springer US
The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering.
can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.
Zielgruppe
Research
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering Objektorientierte Softwareentwicklung
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung
- Mathematik | Informatik EDV | Informatik Betriebssysteme Windows Betriebssysteme
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
Weitere Infos & Material
1. A Framework for Multimedia Software Engineering.- 2. Perspectives in Multimedia Software Engineering.- 3. Syntax: Visual Languages.- 4. Syntax: Multimedia Languages.- 5. Semantics: The Active Index.- 6. Semantics: Teleaction Objects.- 7. Pragmatics: Tools for a Multimedia Development Environment.- 8. Pragmatics: Prototyping Multimedia Applications.- 9. Systems: The Design of Multimedia Languages.- 10. Systems: Distributed Multimedia Systems Design.- 11. Systems: The Specification of Multimedia Applications.- 12. Exercises and Project Suggestions.- References.