E-Book, Englisch, 319 Seiten, eBook
E-Book, Englisch, 319 Seiten, eBook
Reihe: Advances in Computer Vision and Pattern Recognition
ISBN: 978-3-319-09396-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Introduction to the Use of Computer Vision in Sports.-
Part I: Where is the Ball?.-
Ball Tracking for Tennis Video Annotation.- Plane Approximation-Based Approach for 3D Reconstruction of Ball Trajectory for Performance Analysis in Table Tennis.- On-Field Testing and Evaluation of a Goal-Line Technology System.-
Part II: Where Are the Players?.-
Occlusion Detection via Structured Sparse Learning for Robust Object Tracking.- Detecting and Tracking Sports Players with Random Forests and Context-Conditioned Motion Models.- Geometry Reconstruction of Players for Novel-View Synthesis of Sports Broadcasts.- Estimating Athlete Pose from Monocular TV Sports Footage.-
Part III: What Are They Playing?.-
Action Recognition in Realistic Sports Videos.- Classi?cation of Sports Types Using Thermal Imagery.- Event-Based Sports Videos Classi?cation Using HMM Framework.-
Part IV: What's Going On?.-
Representing Team Behaviours from Noisy Data Using Player Role.- Recognizing Team Formation in American Football.- Real-Time Event Detection in Field Sport Videos.