Buch, Englisch, 458 Seiten, Format (B × H): 152 mm x 229 mm
A Creator's Guide to Interactive Entertainment, Volume I
Buch, Englisch, 458 Seiten, Format (B × H): 152 mm x 229 mm
ISBN: 978-1-032-85888-3
Verlag: Taylor & Francis Ltd
Digital Storytelling: A Creator’s Guide to Interactive Entertainment, Volume I, fifth edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non-fiction narratives. This fifth edition explores monumental developments, particularly the emergence of generative AI, and highlights exciting projects utilizing this technology. Additionally, it covers social media; interactive documentaries; immersive environments; and innovative uses of video games, chatbots, and virtual reality.
Carolyn Handler Miller provides insights into storytelling essentials like character development, plot, structure, dialogue, and emotion, while examining how digital media and interactivity influence these elements. This book also dives into advanced topics, such as narratives using AR, VR, and XR, alongside new forms of immersive media, including large screens, escape rooms, and theme park experiences.
With numerous case studies, this edition illustrates the creative possibilities of digital storytelling and its applications beyond entertainment, such as education, training, information, and promotion. Interviews with industry leaders further enhance the understanding of this evolving universe, making it a valuable resource for both professionals and enthusiasts.
Key Features:
• This book includes up-to-the-minute developments in digital storytelling.
• It offers case studies of noteworthy examples of digital storytelling.
• It includes a glossary clearly defining new or difficult terms.
• Each chapter opens with several thought-provoking questions about the chapter’s topic.
• Each chapter concludes with several creative and engaging exercises to promote the reader’s understanding of the chapter’s topic.
Zielgruppe
Professional Practice & Development and Professional Reference
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
PART ONE: NEW TECHNOLOIES, NEW CREATIVE OPPORTUNIES, 1. Storytelling, Old and New, 2. Backwater to Mainstream: The Growth of Digital Entertainment, 3. The Creative Promise of Artificial Intelligence (AI), PART TWO: CREATING STORY-RICH PROJECTS, 4. Interactivity and Its Effects, 5. Old Tools/New Tools, 6. Characters, Dialogue and Emotions, 7. Structure in Digital Storytelling, 8. Your Audience, 9. Social Media and Storytelling, 10. Creating New Projects: The Development Process, PART THREE: HARNESSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS, 11. Using Digital Storytelling to Teach and Train, 12. Using Digital Storytelling to Promote, 13. Using Digital Storytelling to Inform