Miller | Digital Storytelling | Buch | 978-1-032-82323-2 | www2.sack.de

Buch, Englisch, 640 Seiten, Format (B × H): 152 mm x 229 mm

Miller

Digital Storytelling

A Creators Guide to Interactive Entertainment, Volume II
5. Auflage 2026
ISBN: 978-1-032-82323-2
Verlag: Taylor & Francis

A Creators Guide to Interactive Entertainment, Volume II

Buch, Englisch, 640 Seiten, Format (B × H): 152 mm x 229 mm

ISBN: 978-1-032-82323-2
Verlag: Taylor & Francis


Digital Storytelling: A Creator’s Guide to Interactive Entertainment, Volume 2, 5th edition, explores current developments in digital media narratives across major genres and platforms, from video games to mobile devices and transmedia storytelling, including the growing influence of AI.

This edition adds a new chapter on podcasting and expands its coverage of immersive media—virtual, augmented, and mixed reality—along with other emerging forms of experiential storytelling. It also examines advances in animatronics and intelligent androids and how they support live narrative experiences.

A chapter on iCinema and iTV looks at storytelling on massive new venues like the Sphere. The book ends with guidance on the evolving career of the Digital Storyteller, including how to enter and thrive in this fast-changing field.

Key Features:

- Case studies of noteworthy examples of digital storytelling

- A glossary clearly defining new or difficult terms

- Each chapter opens with thought-provoking questions about the chapter’s topic

- Each chapter offers additional resources for up-to-the-minute information on the chapter’s topic

- Each chapter concludes with several creative and engaging exercises for the reader to experiment with the chapter’s topics and to promote the reader’s understanding of the chapter’s contents

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Zielgruppe


Professional Practice & Development and Professional Reference


Autoren/Hrsg.


Weitere Infos & Material


Part 1: Digital Media: Under the Hood, 1. Video Games: Maximizing Interactivity, 2. Transmedia Storytelling: Integrating Narratives, 3. Alternate Reality Games (ARGs): Distributed Narratives, 4. The Internet: The Workhorse, 5. Podcasting: A New Form of Digital Storytelling, 6. Mobile Devices and Apps: Little Storytelling Platforms, 7. iCinema and iTV: Interactivity on Traditional Screens, 8. Smart Toys and Robots: Almost Alive, Part 2: Immersive Environments, 9. Immersive Media: An Introduction, 10. Virtual Reality: Envelopment in a Virtual World, 11. Augmented Reality: Virtually Painting Over the World, 12. Mixed Reality: Combining the Virtual and the Real, 13. Immersion within Physical Spaces, 14. Immersion with Moving Images, Part 3: Career Considerations, 15. Working as a Digital Storyteller, Afterword


Carolyn Handler Miller is one of the pioneering writers in the field of digital storytelling, where she has contributed to over fifty projects as a writer, narrative designer, and consultant. Her works in emergent media include not only immersive environments, but also video games, interactive stories for the Web, intelligent toy systems and transmedia entertainment. In addition, Carolyn's credits include writing for TV (where one of her scripts earned her an Emmy nomination), feature films and books.



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