Buch, Englisch, 640 Seiten, Format (B × H): 152 mm x 229 mm
A Creators Guide to Interactive Entertainment, Volume II
Buch, Englisch, 640 Seiten, Format (B × H): 152 mm x 229 mm
ISBN: 978-1-032-82323-2
Verlag: Taylor & Francis
Digital Storytelling: A Creator’s Guide to Interactive Entertainment, Volume 2, 5th edition, explores current developments in digital media narratives across major genres and platforms, from video games to mobile devices and transmedia storytelling, including the growing influence of AI.
This edition adds a new chapter on podcasting and expands its coverage of immersive media—virtual, augmented, and mixed reality—along with other emerging forms of experiential storytelling. It also examines advances in animatronics and intelligent androids and how they support live narrative experiences.
A chapter on iCinema and iTV looks at storytelling on massive new venues like the Sphere. The book ends with guidance on the evolving career of the Digital Storyteller, including how to enter and thrive in this fast-changing field.
Key Features:
- Case studies of noteworthy examples of digital storytelling
- A glossary clearly defining new or difficult terms
- Each chapter opens with thought-provoking questions about the chapter’s topic
- Each chapter offers additional resources for up-to-the-minute information on the chapter’s topic
- Each chapter concludes with several creative and engaging exercises for the reader to experiment with the chapter’s topics and to promote the reader’s understanding of the chapter’s contents
Zielgruppe
Professional Practice & Development and Professional Reference
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitales Video
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Fernsehdrehbücher
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Filmdrehbücher
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
Weitere Infos & Material
Part 1: Digital Media: Under the Hood, 1. Video Games: Maximizing Interactivity, 2. Transmedia Storytelling: Integrating Narratives, 3. Alternate Reality Games (ARGs): Distributed Narratives, 4. The Internet: The Workhorse, 5. Podcasting: A New Form of Digital Storytelling, 6. Mobile Devices and Apps: Little Storytelling Platforms, 7. iCinema and iTV: Interactivity on Traditional Screens, 8. Smart Toys and Robots: Almost Alive, Part 2: Immersive Environments, 9. Immersive Media: An Introduction, 10. Virtual Reality: Envelopment in a Virtual World, 11. Augmented Reality: Virtually Painting Over the World, 12. Mixed Reality: Combining the Virtual and the Real, 13. Immersion within Physical Spaces, 14. Immersion with Moving Images, Part 3: Career Considerations, 15. Working as a Digital Storyteller, Afterword




