Buch, Englisch, 820 Seiten, Format (B × H): 157 mm x 231 mm, Gewicht: 1179 g
A Creator's Guide to Interactive Entertainment
Buch, Englisch, 820 Seiten, Format (B × H): 157 mm x 231 mm, Gewicht: 1179 g
ISBN: 978-1-138-34160-9
Verlag: CRC Press
This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names.
Key Features:
- A large new section covering various forms of immersive media, including VR, AR and Mixed Reality
- Breakthroughs in interactive TV and Cinema
- The use of VR, AR and mixed reality in gaming
- New forms of voice-enabled storytelling and gaming
- Stories told via mobile apps and social media
- Developing Digital Storytelling for different types of audiences
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Foreword
Preface
Acknowledgments
PART 1 New Technologies, New Creative Opportunities
Chapter 1 — Storytelling, Old and New
Chapter 2 — Backwater to Mainstream: The Growth of Digital Entertainment
PART 2 Creating Story-Rich Projects
Chapter 3 — Interactivity and Its Effects
Chapter 4 — Old Tools/New Tools
Chapter 5 — Characters, Dialogue, and Emotions
Chapter 6 — Structure in Digital Storytelling
Chapter 7 — Your Audience
Chapter 8 — Social Media and Storytelling
Chapter 9 — Guidelines: Creating a New Project
PART 3 Harnessing Digital Storytelling for Pragmatic Goals
Chapter 10 — Using Digital Storytelling to Teach, Promote, and Inform
PART 4 Media and Models: Under the Hood
Chapter 11 — Video Games
Chapter 12 — The Internet
Chapter 13 — Mobile Devices and Apps
Chapter 14 — Interactive Cinema and Interactive TV
Chapter 15 —Smart Toys and Life-Like Robots
PART 5 Immersive Media
Chapter 16 — What Are Immersive Media?
Chapter 17 — VR, AR, and Mixed Reality (XR)
Chapter 18 — Immersive Narratives and Immersive Spaces
Chapter 19 — Screen-Based Immersion
PART 6 Career Considerations
Chapter 20 — Working as a Digital Storyteller
Project Index
Subject Index