Meyer The Essential Guide to HTML5
1. Auflage 2011
ISBN: 978-1-4302-3384-8
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Using Games to learn HTML5 and JavaScript
E-Book, Englisch, 376 Seiten, Web PDF
Reihe: Professional and Applied Computing
ISBN: 978-1-4302-3384-8
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to builda solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications.
- Concepts are introduced and motivated with easy-to-grasp, appealing examples
- Code is explained in detail after general explanations
- Reader is guided into how to make the examples 'their own'
Zielgruppe
Popular/general
Autoren/Hrsg.
Weitere Infos & Material
The Basics.- Dice Game.- Bouncing Ball.- Cannonball and Slingshot.- The Memory (aka Concentration) Game.- Quiz.- Mazes.- Rock, Paper, Scissors.- Hangman.- Blackjack.




