Metaxas | Physics-Based Deformable Models | E-Book | sack.de
E-Book

E-Book, Englisch, Band 389, 308 Seiten, eBook

Reihe: The Springer International Series in Engineering and Computer Science

Metaxas Physics-Based Deformable Models

Applications to Computer Vision, Graphics and Medical Imaging
1997
ISBN: 978-1-4615-6335-8
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark

Applications to Computer Vision, Graphics and Medical Imaging

E-Book, Englisch, Band 389, 308 Seiten, eBook

Reihe: The Springer International Series in Engineering and Computer Science

ISBN: 978-1-4615-6335-8
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark



presents a systematic physics-based framework for modeling rigid, articulated, and deformable objects, their interactions with the physical world, and the estimate of their shape and motion from visual data. This book presents a large variety of methods and associated experiments in computer vision, graphics and medical imaging that help the reader better to understand the presented material. In addition, special emphasis has been given to the development of techniques with interactive or close to real-time performance.
is suitable as a secondary text for graduate level courses in Computer Graphics, Computational Physics, Computer Vision, Medical Imaging, and Biomedical Engineering. In addition, this book is appropriate as a reference for researchers and practitioners in the above-mentioned fields.
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Preface. 1. Introduction. 2. Geometry of Deformable Models. 3. Kinematics and Dynamics. 4. Finite Element Implementation. 5. Applied Forces. 6. Model Implementation. 7. Constrained Nonrigid Motion. 8. Shape and Nonrigid Motion Estimation. 9. Multi-Level Shape Representation. 10. Topologically Adaptive Models Based on Blending. 11. Integration of Qualitative Segmentation and PBM Methods. 12. Motion-Based Part Segmentation and Tracking. 13. Volumetric Analysis of the Left Ventricular Wall Motion from MRI-SPAMM. 14. Visualizing Respiratory Mechanics Based on Anatomical and Physiological Modeling. 15. Recursive Dynamics and Adaptive Control for Animating Articulated Figures. 16. Animated Liquids. 17. Conclusions. References. Index.



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