E-Book, Englisch, 366 Seiten, eBook
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
Meschtscherjakov / De Ruyter / Fuchsberger Persuasive Technology
1. Auflage 2016
ISBN: 978-3-319-31510-2
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
11th International Conference, PERSUASIVE 2016, Salzburg, Austria, April 5-7, 2016, Proceedings
E-Book, Englisch, 366 Seiten, eBook
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
ISBN: 978-3-319-31510-2
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Tailoring Web Pages for Persuasion
on Prevention Topics: Message Framing, Color Priming and Gender.- Supporting
Users in Setting Effective Goals in Activity Tracking.- Persuasive and
Culture-aware Feedback Acquisition.- Crowd-Designed Motivation: Combining
Personality and the Trans-theoretical Model.- The EDIE Method - Towards an Approach
to Collaboration-Based Persuasive Design.- Persuasive Backfiring: When Behavior
Change Interventions Trigger Unintended Negative Outcomes.- Captology and
Technology Appropriation: Unintended Use as a Source for Designing Persuasive
Technologies.- Self-Reflection and Mindfulness States: Designing Mobile Tools
for Cultivating Curiosity and Decentering Situated in Everyday Life.- Alcohol
Behaviour Change: Lessons Learned from User Reviews of iTunes Apps.- Persuasive
Strategies to Improve Driving Behaviour of Elderly Drivers by a Feedback Approach.-
Creating Awareness of Sleep-Wake Hours by Gamification.- Cicero: Middleware for
Developing Persuasive Mobile Applications.- Formalization of Computational
Human Behavior Models for Contextual Persuasive Technology.- The Persuasive
Potential Questionnaire (PPQ): Challenges, Drawbacks, and Lessons Learned.- Persuasive
Practices: Learning from Home Security Advisory Services.- Persuasive Patterns
in Q&A Social Networks.- Utilizing a Digital Game as a Mediatory Artifact
for Social Persuasion to Prevent Speeding.- Smile Catcher: Can Game Design Lead
To Positive Social Interactions.- More than Sex: The Role of Femininity and
Masculinity in the Design of Personalized Persuasive Games.- A Gamified
Solution to Brief Interventions for Nightlife Well-Being.- Long-Term Effects of
Computerized Simulations in Protracted Conflicts: The Case of Global
Conflicts.- Understanding Changes in the Motivation of Stroke Patients Undergoing
Rehabilitation in Hospital.- Developing a Virtual Coach for Chronic Patients: A
User Study on the Impact of Similarity, Familiarity and Realism.- Improving
Adherence in Automated e-Coaching.- Online Peer Groups as a Persuasive Tool to
Combat Digital Addiction.- Red Radiators Versus Red Tulips: The Influence of
Context on the Interpretation and Effectiveness of Color-Based Ambient
Persuasive Technology.- Investigating Politeness Strategies and Their
Persuasiveness for a Robotic Elderly Assistant.- RightOnTime: The Role of
Timing and Unobtrusiveness in Behavior Change Support Systems.- Persuasive
Information Security: Techniques to Help Employees Protect Organizational
Information Security.- Lock Up the Lighter: Experience Prototyping of a Lively
Reflective Design for Smoking Habit Control.