Buch, Englisch, 162 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 417 g
Buch, Englisch, 162 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 417 g
ISBN: 978-1-032-34571-0
Verlag: Routledge
The book covers key topic areas such as:
- What esports is and similarities and differences to sport
- Game-specific training
- Physiological and psychological consideration for esports athletes
- Social aspects of player performance and the social environment of esports
- Esports coaching and structure of esports performance environments
- Technology and its use in esports
- Safeguarding, cheating, and gambling
This book includes worked examples and case studies to allow immediate implementation into practice for esports athletes and coaches. It summarises the current state of research to inform researchers and identify gaps in knowledge. This book is critical reading for students of esports and related courses. It serves as the first scientific resource designed to provide athletes, coaches, and practitioners with interdisciplinary insights into esports health and performance.
Zielgruppe
Academic, General, Parents, Postgraduate, Undergraduate, Undergraduate Advanced, and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Psychologie Psychologische Disziplinen Sportpsychologie
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Freizeitsoziologie, Konsumsoziologie, Alltagssoziologie, Populärkultur
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Multimedia
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Interdisziplinäres Wissenschaften Wissenschaften: Allgemeines Enzyklopädien, Nachschlagewerke, Wörterbücher
Weitere Infos & Material
1. What is Esports?
2. Aspects of Game-Specific Training
3. Physiological Considerations for E-athletes
4. Psychological Considerations for Esports Athletes
5. Nutrition, Supplementation, and Regulation
6. Social Aspects of E-Athletes Performance
7. Structure of Esports Performance Environments
8. Esports Coaching and Support
9. Talent Identification and Development
10. Technology in Esports
11. Social Environment and Health in Esports
12. Safeguarding, Cheating, and Gambling
13. Key Considerations for the Future