McCarthy | How to Cheat in 3ds Max 2014 | E-Book | sack.de
E-Book

E-Book, Englisch, 296 Seiten

McCarthy How to Cheat in 3ds Max 2014

Get Spectacular Results Fast
Erscheinungsjahr 2013
ISBN: 978-1-135-01729-3
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Get Spectacular Results Fast

E-Book, Englisch, 296 Seiten

ISBN: 978-1-135-01729-3
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.

Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website.

This new edition has been completely revamped for 3ds Max 2014. You will find coverage on brand new features and tools such as Scene Management, iRay, Nitrous, Mass FX, and particles and physics. How to Cheat in 3ds Max 2014 features interviews with industry professionals that will help you gain the edge you need in the competitive world of animation.

- 3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time

- Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system

- Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements

McCarthy How to Cheat in 3ds Max 2014 jetzt bestellen!

Zielgruppe


<P>Computer graphic (CG) artists including animators, 3d artists, game designers, motion graphics artists, and broadcast designers, web artists, compositors and visual effects artists working on video and film-based productions.

Level: Beginner to Intermediate</P>


Autoren/Hrsg.


Weitere Infos & Material


Introduction
Graphite tools (ribbon)

- Modeling

- Character Modeling

- Materials & Mapping

- Lighting

- Shadows

- Reflection

- Glass

- Animation

- Character Animation

- Rendering

- Wiring & Scripting

- Special Effects

Appendix

Index


Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael’s passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3D developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3, Nim’s Island,Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.