Buch, Englisch, 774 Seiten, Book, Format (B × H): 178 mm x 254 mm, Gewicht: 1502 g
Exploring the iOS SDK
Buch, Englisch, 774 Seiten, Book, Format (B × H): 178 mm x 254 mm, Gewicht: 1502 g
ISBN: 978-1-4842-2222-5
Verlag: Apress
Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders.
Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!
What You Will Learn
- Develop your own bestselling iPhone and iPad apps
- Utilize Swift playgrounds
- Display data in Table Views
- Draw to the screen using Core Graphics
- Use iOS sensor capabilities to map your world
- Get your app to work with iCloud and more
Who This Book is For
Anyone who wants to start developing for iPhone and iPad.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Welcome to the Swift Jungle
2. Appeasing the Tiki Gods
3. Handling Basic Interaction
4. More User Interface Fun
5. Rotation and Adaptive Layout
6. Multiview Applications
7. Tab Bars and Pickers
8. Introduction to Table Views
9. Navigation Controllers and Table Views
10. Collection Views
11. iPad Considerations
12. Application Settings and User Defaults
13. Basic Data Persistence
14. Hey! You! Get onto iCloud!
15. Grand Central Dispatch, Background Processing, and You
16. Core Graphics: Drawing with Quartz
17. Getting Started with Sprite Kit
18. Taps, Touches, and Gestures
19. Where Am I? Finding Your Way with Core Location and Map Kit
20. Whee! Gyro and Accelerometer!
21. The Camera and Photo Library
22. Application Localization
23. Appendix: A Swift Introduction to Swift