E-Book, Englisch, 570 Seiten
Marks Aaron Marks' Complete Guide to Game Audio
3. Auflage 2017
ISBN: 978-1-317-63618-2
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
For Composers, Sound Designers, Musicians, and Game Developers
E-Book, Englisch, 570 Seiten
ISBN: 978-1-317-63618-2
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry.
This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios.
Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations.
Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: An Introduction to Game Audio
Chapter 2: Essential Skill Sets and Tools
Chapter 3: Getting Organized and Ready for Business
Chapter 4: Finding and Getting the Jobs
Chapter 5: The Bidding Process
Chapter 6: Making the Deals
Chapter 7: Setting the Stage
Chapter 8: Creating Music for Games
Chapter 9: Creating Sound Effects for Games
Chapter 10: Voice Overs for Games
Chapter 11: Blending the Total Soundscape
Chapter 12: Scripting and Middleware
Chapter 13: Game Platforms and Their Audio Development Issues
Chapter 14: The Developers Guide to Audio Content
Chapter 15: Game Over? Not Hardly
Appendix A Game Audio: Getting the Help You Need to Succeed
Appendix B The Grammy’s and Other Game Audio Awards