Malcolm / Goguen | Software Engineering with OBJ | Buch | 978-1-4419-4965-3 | sack.de

Buch, Englisch, 410 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 663 g

Reihe: Advances in Formal Methods

Malcolm / Goguen

Software Engineering with OBJ

Algebraic Specification in Action

Buch, Englisch, 410 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 663 g

Reihe: Advances in Formal Methods

ISBN: 978-1-4419-4965-3
Verlag: Springer US


is a comprehensive introduction to OBJ, the most widely used algebraic specification system. As a formal specification language, OBJ makes specifications and designs more precise and easier to read, as well as making maintenance easier and more accurate. OBJ differs from most other specification languages not just in having a formal semantics, but in being executable, either through symbolic execution with term rewriting, or more generally through theorem proving. One problem with specifications is that they are often wrong. OBJ can help validate specifications by executing test cases, and by proving properties.
As well as providing a detailed introduction to the language and the OBJ system that implements it, provides case studies by leading practitioners in the field, in areas such as computer graphics standards, hardware design, and parallel computation. The case studies demonstrate that OBJ can be used in a wide variety of ways to achieve a wide variety of practical aims in the system development process. The papers on various OBJ systems also demonstrate that the language is relatively easy to understand, implement, and use, and that it supports formal reasoning in a straightforward but powerful way.
will be of interest to students and teachers in the areas of data types, programming languages, semantics, theorem proving, and algebra, as well as to researchers and practitioners in software engineering.
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Zielgruppe


Research

Weitere Infos & Material


I An Introduction to OBJ.- 1 Introducing OBJ.- II OBJ Specifications.- 2 Specifying in OBJ, Verifying in REVE and Some Ideas About Time.- 3 Constructing a Graphics System with OBJ2: A Practical Guide.- 4 Applications of OBJ to the Specification of Standards for Computer Graphics.- III Semantics in OBJ.- 5 Semantic Specifications for the Rewrite Rule Machine.- 6 OBJ for OBJ.- 7 OBJSA Nets: OBJ and Petri Nets for Specifying Concurrent Systems.- IV Parameterized Programming.- 8 A LOTOS Simulator in OBJ.- 9 More Higher Order Programming in OBJ.


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